/*
* Copyright 2015 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* DOC: Overview
*
* The GPU scheduler provides entities which allow userspace to push jobs
* into software queues which are then scheduled on a hardware run queue.
* The software queues have a priority among them. The scheduler selects the entities
* from the run queue using a FIFO. The scheduler provides dependency handling
* features among jobs. The driver is supposed to provide callback functions for
* backend operations to the scheduler like submitting a job to hardware run queue,
* returning the dependencies of a job etc.
*
* The organisation of the scheduler is the following:
*
* 1. Each hw run queue has one scheduler
* 2. Each scheduler has multiple run queues with different priorities
* (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL)
* 3. Each scheduler run queue has a queue of entities to schedule
* 4. Entities themselves maintain a queue of jobs that will be scheduled on
* the hardware.
*
* The jobs in a entity are always scheduled in the order that they were pushed.
*/
#include <linux/kthread.h>
#include <linux/wait.h>
#include <linux/sched.h>
#include <linux/completion.h>
#include <linux/dma-resv.h>
#include <uapi/linux/sched/types.h>
#include <drm/drm_print.h>
#include <drm/drm_gem.h>
#include <drm/gpu_scheduler.h>
#include <drm/spsc_queue.h>
#define CREATE_TRACE_POINTS
#include "gpu_scheduler_trace.h"
#define to_drm_sched_job(sched_job) \
container_of((sched_job), struct drm_sched_job, queue_node)
/**
* drm_sched_rq_init - initialize a given run queue struct
*
* @sched: scheduler instance to associate with this run queue
* @rq: scheduler run queue
*
* Initializes a scheduler runqueue.
*/
static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
struct drm_sched_rq *rq)
{
spin_lock_init(&rq->lock);
INIT_LIST_HEAD(&rq->entities);
rq->current_entity = NULL;
rq->sched = sched;
}
/**
* drm_sched_rq_add_entity - add an entity
*
* @rq: scheduler run queue
* @entity: scheduler entity
*
* Adds a scheduler entity to the run queue.
*/
void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
{
if (!list_empty(&entity->list))
return;
spin_lock(&rq->lock);
atomic_inc(rq->sched->score);
list_add_tail(&entity->list, &rq->entities);
spin_unlock(&rq->lock);
}
/**
* drm_sched_rq_remove_entity - remove an entity
*
* @rq: scheduler run queue
* @entity: scheduler entity
*
* Removes a scheduler entity from the run queue.
*/
void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
struct drm_sched_entity *entity)
{
if (list_empty(&entity->list))
return;
spin_lock(&rq->lock);
atomic_dec(rq->sched->score);
list_del_init(&entity->list);
if (rq->current_entity == entity)
rq->current_entity = NULL;
spin_unlock(&rq->lock);
}
/**
* drm_sched_rq_select_entity - Select an entity which could provide a job to run
*
* @rq: scheduler run queue to check.
*
* Try to find a ready entity, returns NULL if none found.
*/
static struct drm_sched_entity *
drm_sched_rq_select_entity(struct drm_sched_rq *rq)
{
struct drm_sched_entity *entity;
spin_lock(&rq->lock);
entity = rq->current_entity;
if (entity) {
list_for_each_entry_continue(entity, &rq->entities, list) {
if (drm_sched_entity_is_ready(entity)) {
rq->current_entity = entity;
reinit_completion(&entity->entity_idle);
spin_unlock(&rq->lock);
return entity;
}
}
}
list_for_each_entry(entity, &rq->entities, list) {
if (drm_sched_entity_is_ready(entity)) {
rq->current_entity = entity;
reinit_completion(&entity->entity_idle);
spin_unlock(&rq->lock);
return entity;
}
if (entity == rq->current_entity)
break;
}
spin_unlock(&rq->lock);
return NULL;
}
/**
* drm_sched_job_done - complete a job
* @s_job: pointer to the job which is done
*
* Finish the job's fence and wake up the worker thread.
*/
static void drm_sched_job_done(struct drm_sched_job *s_job)
{
struct drm_sched_fence *s_fence = s_job->s_fence;
struct drm_gpu_scheduler *sched = s_fence->sched;
atomic_dec(&sched->hw_rq_count);
atomic_dec(sched->score);
trace_drm_sched_process_job(s_fence);
dma_fence_get(&s_fence->finished);
drm_sched_fence_finished(s_fence);
dma_fence_put(&s_fence->finished);
wake_up_interruptible(&sched->wake_up_worker