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| author | Zhan Liu <zhan.liu@amd.com> | 2021-07-08 00:51:52 -0400 |
|---|---|---|
| committer | Alex Deucher <alexander.deucher@amd.com> | 2021-07-08 17:47:28 -0400 |
| commit | c5b53d128130b39371303a01fbbe1d7d6f519ca5 (patch) | |
| tree | aba308f2c1e685720a90de56781e88f5ceef38e2 /drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | |
| parent | 186c8a8585e1d3b4ca50a2ccf4a413d3ba7ff186 (diff) | |
| download | linux-c5b53d128130b39371303a01fbbe1d7d6f519ca5.tar.gz linux-c5b53d128130b39371303a01fbbe1d7d6f519ca5.tar.bz2 linux-c5b53d128130b39371303a01fbbe1d7d6f519ca5.zip | |
drm/amdgpu/display - only update eDP's backlight level when necessary
[Why]
The original logic is to update eDP's backlight level
on every amdgpu dm atomic commit, which causes excessive
DMUB write. As a result, when playing game or moving window
around, DMUB timeout and system lagging are observed.
[How]
We only need to update eDP's backlight level when current level
doesn't match requested level.
Signed-off-by: Zhan Liu <zhan.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c')
| -rw-r--r-- | drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c index f69be1286348..5cdb0e75d36b 100644 --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c @@ -9191,7 +9191,7 @@ static void amdgpu_dm_atomic_commit_tail(struct drm_atomic_state *state) #if defined(CONFIG_BACKLIGHT_CLASS_DEVICE) || \ defined(CONFIG_BACKLIGHT_CLASS_DEVICE_MODULE) /* restore the backlight level */ - if (dm->backlight_dev) + if (dm->backlight_dev && (amdgpu_dm_backlight_get_level(dm) != dm->brightness[0])) amdgpu_dm_backlight_set_level(dm, dm->brightness[0]); #endif /* |
