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author | Melissa Wen <mwen@igalia.com> | 2023-11-30 13:40:25 -0300 |
---|---|---|
committer | Maíra Canal <mcanal@igalia.com> | 2023-12-01 09:33:56 -0300 |
commit | a8ad9d63a160f6b93f6958a5a0ded1a6abb15815 (patch) | |
tree | a37124e5095434570b7f5e993734c75f2cb17ad2 /drivers/gpu/drm/v3d/v3d_drv.h | |
parent | 780b9463ce66a9efb18e3b5d35cd011fb918d741 (diff) | |
download | linux-a8ad9d63a160f6b93f6958a5a0ded1a6abb15815.tar.gz linux-a8ad9d63a160f6b93f6958a5a0ded1a6abb15815.tar.bz2 linux-a8ad9d63a160f6b93f6958a5a0ded1a6abb15815.zip |
drm/v3d: Move wait BO ioctl to the v3d_bo file
IOCTLs related to BO operations reside on the file v3d_bo.c. The wait BO
ioctl is the only IOCTL regarding BOs that is placed in a different file.
So, move it to the v3d_bo.c file.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-4-mcanal@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index d8b392494eba..fc04372d5cbd 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -385,6 +385,8 @@ int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); +int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv); struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev, struct dma_buf_attachment *attach, struct sg_table *sgt); @@ -405,8 +407,6 @@ int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_submit_csd_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); -int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, - struct drm_file *file_priv); void v3d_job_cleanup(struct v3d_job *job); void v3d_job_put(struct v3d_job *job); void v3d_reset(struct v3d_dev *v3d); |