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| author | Jiri Slaby (SUSE) <jirislaby@kernel.org> | 2024-01-22 12:03:46 +0100 |
|---|---|---|
| committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2024-01-27 18:08:54 -0800 |
| commit | ace4ebf9b70a7daea12102c09ba5ef6bb73223aa (patch) | |
| tree | 9ca3cd55ff8789f8fe8b2bc75fa32da97aad97e4 /include/uapi/linux/fb.h | |
| parent | 735a51943f5626f2b8729e43cc528341f04c8dee (diff) | |
| download | linux-ace4ebf9b70a7daea12102c09ba5ef6bb73223aa.tar.gz linux-ace4ebf9b70a7daea12102c09ba5ef6bb73223aa.tar.bz2 linux-ace4ebf9b70a7daea12102c09ba5ef6bb73223aa.zip | |
tty: vt: define a common enum for VESA blanking constants
There are currently two places with VESA blanking constants definitions:
fb.h and console.h. Extract/unify the two to a separate header (vesa.h).
Given the fb's is in an uapi header, create the common header in uapi
too.
Note that instead of macros, an enum (vesa_blank_mode) is created. But
the macros are kept too (they now expand to the enum constants), just in
case someone in userspace performs some #ifdeffery.
Signed-off-by: "Jiri Slaby (SUSE)" <jirislaby@kernel.org>
Cc: Helge Deller <deller@gmx.de>
Cc: linux-kernel@vger.kernel.org
Cc: linux-fbdev@vger.kernel.org
Cc: dri-devel@lists.freedesktop.org
Cc: Thomas Zimmermann <tzimmermann@suse.de>
Tested-by: Helge Deller <deller@gmx.de> # parisc STI console
Link: https://lore.kernel.org/r/20240122110401.7289-33-jirislaby@kernel.org
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'include/uapi/linux/fb.h')
| -rw-r--r-- | include/uapi/linux/fb.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/include/uapi/linux/fb.h b/include/uapi/linux/fb.h index 3a49913d006c..cde8f173f566 100644 --- a/include/uapi/linux/fb.h +++ b/include/uapi/linux/fb.h @@ -4,6 +4,7 @@ #include <linux/types.h> #include <linux/i2c.h> +#include <linux/vesa.h> /* Definitions of frame buffers */ @@ -293,13 +294,6 @@ struct fb_con2fbmap { __u32 framebuffer; }; -/* VESA Blanking Levels */ -#define VESA_NO_BLANKING 0 -#define VESA_VSYNC_SUSPEND 1 -#define VESA_HSYNC_SUSPEND 2 -#define VESA_POWERDOWN 3 - - enum { /* screen: unblanked, hsync: on, vsync: on */ FB_BLANK_UNBLANK = VESA_NO_BLANKING, |
