summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/v3d/v3d_sched.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c57
1 files changed, 57 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index fccbea2a5f2e..c89e92fc614c 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -55,6 +55,12 @@ to_csd_job(struct drm_sched_job *sched_job)
return container_of(sched_job, struct v3d_csd_job, base.base);
}
+static struct v3d_cpu_job *
+to_cpu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_cpu_job, base.base);
+}
+
static void
v3d_sched_job_free(struct drm_sched_job *sched_job)
{
@@ -262,6 +268,42 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
return fence;
}
+static const v3d_cpu_job_fn cpu_job_function[] = { };
+
+static struct dma_fence *
+v3d_cpu_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_cpu_job *job = to_cpu_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct v3d_file_priv *file = job->base.file->driver_priv;
+ u64 runtime;
+
+ v3d->cpu_job = job;
+
+ if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
+ DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
+ return NULL;
+ }
+
+ file->start_ns[V3D_CPU] = local_clock();
+ v3d->queue[V3D_CPU].start_ns = file->start_ns[V3D_CPU];
+
+ cpu_job_function[job->job_type](job);
+
+ runtime = local_clock() - file->start_ns[V3D_CPU];
+
+ file->enabled_ns[V3D_CPU] += runtime;
+ v3d->queue[V3D_CPU].enabled_ns += runtime;
+
+ file->jobs_sent[V3D_CPU]++;
+ v3d->queue[V3D_CPU].jobs_sent++;
+
+ file->start_ns[V3D_CPU] = 0;
+ v3d->queue[V3D_CPU].start_ns = 0;
+
+ return NULL;
+}
+
static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
@@ -416,6 +458,12 @@ static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.free_job = v3d_sched_job_free
};
+static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
+ .run_job = v3d_cpu_job_run,
+ .timedout_job = v3d_generic_job_timedout,
+ .free_job = v3d_sched_job_free
+};
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
@@ -471,6 +519,15 @@ v3d_sched_init(struct v3d_dev *v3d)
goto fail;
}
+ ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
+ &v3d_cpu_sched_ops, NULL,
+ DRM_SCHED_PRIORITY_COUNT,
+ 1, job_hang_limit,
+ msecs_to_jiffies(hang_limit_ms), NULL,
+ NULL, "v3d_cpu", v3d->drm.dev);
+ if (ret)
+ goto fail;
+
return 0;
fail: