/*
* Hierarchical Budget Worst-case Fair Weighted Fair Queueing
* (B-WF2Q+): hierarchical scheduling algorithm by which the BFQ I/O
* scheduler schedules generic entities. The latter can represent
* either single bfq queues (associated with processes) or groups of
* bfq queues (associated with cgroups).
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*/
#include "bfq-iosched.h"
/**
* bfq_gt - compare two timestamps.
* @a: first ts.
* @b: second ts.
*
* Return @a > @b, dealing with wrapping correctly.
*/
static int bfq_gt(u64 a, u64 b)
{
return (s64)(a - b) > 0;
}
static struct bfq_entity *bfq_root_active_entity(struct rb_root *tree)
{
struct rb_node *node = tree->rb_node;
return rb_entry(node, struct bfq_entity, rb_node);
}
static unsigned int bfq_class_idx(struct bfq_entity *entity)
{
struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
return bfqq ? bfqq->ioprio_class - 1 :
BFQ_DEFAULT_GRP_CLASS - 1;
}
static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd);
static bool bfq_update_parent_budget(struct bfq_entity *next_in_service);
/**
* bfq_update_next_in_service - update sd->next_in_service
* @sd: sched_data for which to perform the update.
* @new_entity: if not NULL, pointer to the entity whose activation,
* requeueing or repositionig triggered the invocation of
* this function.
*
* This function is called to update sd->next_in_service, which, in
* its turn, may change as a consequence of the insertion or
* extraction of an entity into/from one of the active trees of
* sd. These insertions/extractions occur as a consequence of
* activations/deactivations of entities, with some activations being
* 'true' activations, and other activations being requeueings (i.e.,
* implementing the second, requeueing phase of the mechanism used to
* reposition an entity in its active tree; see comments on
* __bfq_activate_entity and __bfq_requeue_entity for details). In
* both the last two activation sub-cases, new_entity points to the
* just activated or requeued entity.
*
* Returns true if sd->next_in_service changes in such a way that
* entity->parent may become the next_in_service for its parent
* entity.
*/
static bool bfq_update_next_in_service(struct bfq_sched_data *sd,
struct bfq_entity *new_entity)
{
struct bfq_entity *next_in_service = sd->next_in_service;
bool parent_sched_may_change = false;
/*
* If this update is triggered by the activation, requeueing
* or repositiong of an entity that does not coincide with
* sd->next_in_service, then a full lookup in the active tree
* can be avoided. In fact, it is enough to check whether the
* just-modified entity has a higher priority than
* sd->next_in_service, or, even if it has the same priority
* as sd->next_in_service, is eligible and has a lower virtual
* finish time than sd->next_in_service. If this compound
* condition holds, then the new entity becomes the new
* next_in_service. Otherwise no change is needed.
*/
if (new_entity && new_entity != sd->next_in_service) {
/*
* Flag used to decide whether to replace
* sd->next_in_service with new_entity. Tentatively
* set to true, and left as true if
* sd->next_in_service is NULL.
*/
bool replace_next = true;
/*
* If there is already a next_in_service candidate
* entity, then compare class priorities or timestamps
* to decide whether to replace sd->service_tree with
* new_entity.
*/
if (next_in_service) {
unsigned int new_entity_class_idx =
bfq_class_idx(new_entity);
struct bfq_service_tree *st =
sd->service_tr
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