// SPDX-License-Identifier: GPL-2.0-only
/*
* drivers/acpi/device_pm.c - ACPI device power management routines.
*
* Copyright (C) 2012, Intel Corp.
* Author: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*/
#define pr_fmt(fmt) "PM: " fmt
#include <linux/acpi.h>
#include <linux/export.h>
#include <linux/mutex.h>
#include <linux/pm_qos.h>
#include <linux/pm_domain.h>
#include <linux/pm_runtime.h>
#include <linux/suspend.h>
#include "fan.h"
#include "internal.h"
/**
* acpi_power_state_string - String representation of ACPI device power state.
* @state: ACPI device power state to return the string representation of.
*/
const char *acpi_power_state_string(int state)
{
switch (state) {
case ACPI_STATE_D0:
return "D0";
case ACPI_STATE_D1:
return "D1";
case ACPI_STATE_D2:
return "D2";
case ACPI_STATE_D3_HOT:
return "D3hot";
case ACPI_STATE_D3_COLD:
return "D3cold";
default:
return "(unknown)";
}
}
static int acpi_dev_pm_explicit_get(struct acpi_device *device, int *state)
{
unsigned long long psc;
acpi_status status;
status = acpi_evaluate_integer(device->handle, "_PSC", NULL, &psc);
if (ACPI_FAILURE(status))
return -ENODEV;
*state = psc;
return 0;
}
/**
* acpi_device_get_power - Get power state of an ACPI device.
* @device: Device to get the power state of.
* @state: Place to store the power state of the device.
*
* This function does not update the device's power.state field, but it may
* update its parent's power.state field (when the parent's power state is
* unknown and the device's power state turns out to be D0).
*
* Also, it does not update power resource reference counters to ensure that
* the power state returned by it will be persistent and it may return a power
* state shallower than previously set by acpi_device_set_power() for @device
* (if that power state depends on any power resources).
*/
int acpi_device_get_power(struct acpi_device *device, int *state)
{
int result = ACPI_STATE_UNKNOWN;
struct acpi_device *parent;
int error;
if (!device || !state)
return -EINVAL;
parent = acpi_dev_parent(device);
if (!device->flags.power_manageable) {
/* TBD: Non-recursive algorithm for walking up hierarchy. */
*state = parent ? parent->power.state : ACPI_STATE_D0;
goto out;
}
/*
* Get the device's power state from power resources settings and _PSC,
* if available.
*/
if (device->power.flags.power_resources) {
error = acpi_power_get_inferred_state(device, &result);
if (error)
return error;
}
if (device->power.flags.explicit_get) {
int psc;
error = acpi_dev_pm_explicit_get(device, &psc);
if (error)
return error;
/*
* The power resources settings may indicate a power state
* shallower than the actual power state of the device, because
* the same power resources may be referenced by other devices.
*
* For systems predating ACPI 4.0 we assume that D3hot is the
* deepest state that can be supported.
*/
if (psc > result && psc < ACPI_STATE_D3_COLD)
result = psc;
else if (result == ACPI_STATE_UNKNOWN)
result = psc > ACPI_STATE_D2 ? ACPI_STATE_D3_HOT : psc;
}
/*
* If we were unsure about the device parent's power state up to this
* point, the fact that the device is in D0 implies that the parent has
* to be in D0 too, except if ignore_parent is set.
*/
if (!device->power.flags.ignore_parent && parent &&
parent->power.state == ACPI_STATE_UNKNOWN &&
result == ACPI_STATE_D0)
parent->power.state = ACPI_STATE_D0;
*state = result;
out:
acpi_handle_debug(device->handle, "Power state: %s\n",
acpi_power_state_string(*state));
return 0;
}
static int acpi_dev_pm_explicit_set(struct acpi_device *adev, int state)
{
if (adev->power.states[state].flags.explicit_set) {
char method[5] = { '_', 'P', 'S', '0' + state, '\0' };
acpi_status status;
status = acpi_evaluate_object(adev->handle, method, NULL, NULL);
if (ACPI_FAILURE(status))
return -ENODEV;
}
return 0;
}
/**
* acpi_device_set_power - Set power state of an ACPI device.
* @device: Device to set the power state of.
* @state: New power state to set.
*
* Callers must ensure that the device is power manageable before using this
* function.
*/
int acpi_device_set_power(struct acpi_device *device, int state)
{
int target_state = state;
int result = 0;
if (!device || !device->flags.power_manageable
|| (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
return -EINVAL;
acpi_handle_debug(device->handle, "Power state change: %s -> %s\n",
acpi_power_state_string(device->power.state),
acpi_power_state_string(state));
/* Make sure this is a valid target state */
/* There is a special case for D0 addressed below. */
if (state > ACPI_STATE_D0 && state == device->power.state)
goto no_change;
if (state == ACPI_STATE_D3_COLD) {
/*
* For transitions to D3cold we need to execute _PS3 and then
* possibly drop references to the power resources in use.
*/
state = ACPI_STATE_D3_HOT;
/* If D3cold is not supported, use D3hot as the target state. */
if (!device->power.states[ACPI_STATE_D3_COLD].flags.valid)
target_state = state;
} else if (!device->power.states[state].flags.valid) {
acpi_handle_debug(device->handle, "Power state %s not supported\n",
acpi_power_state_string(state));
return -ENODEV;
}
if (!device->power.flags.ignore_parent) {
struct acpi_device *parent;
parent = acpi_dev_parent(device);
if (parent && state < parent->power.state) {
acpi_handle_debug(device->handle,
"Cannot transition to %s for parent in %s\n",
acpi_power_state_string(state),
acpi_power_state_string(parent->power.state));
return -ENODEV;
}
}
/*
* Transition Power
* ----------------
* In accordance with ACPI 6, _PSx is executed before manipulating power
* resources, unless the target state is D0, in which case _PS0 is
* supposed to be executed after turning the power resources on.
*/
if (state > ACPI_STATE_D0) {
/*
* According to ACPI 6, devices cannot go from lower-power
* (deeper) states to higher-power (shallower) states.
*/
if (state < device->power.state) {
acpi_handle_debug(device->handle,
"Cannot transition from %s to %s\n",
acpi_power_state_string(device->power.state),
acpi_power_state_string(state));
return -ENODEV;
}
/*
* If the device goes from D3hot to D3cold, _PS3 has been
* evaluated for it already, so skip it in that case.
*/
if (device->power.state < ACPI_STATE_D3_HOT) {
result = acpi_dev_pm_explicit_set(device, state);
if (result)
goto end;
}
if (device->power.flags.power_resources)
result = acpi_power_transition(device, target_state);
} else {
int cur_state = device->power.state;
if (device->power.flags.power_resources) {
result = acpi_power_transition(device, ACPI_STATE_D0);
if (result)
goto end;
}
if (cur_state == ACPI_STATE_D0) {
int psc;
/* Nothing to do here if _PSC is not present. */
if (!device->power.flags.explicit_get)
goto no_change;
/*
* The power state of the device was set to D0 last
* time, but that might have happened before a
* system-wide transition involving the platform
* firmware, so it may be necessary to evaluate _PS0
* for the device here. However, use extra care here
* and evaluate _PSC to check the device's current power
* state, and only invoke _PS0 if the evaluation of _PSC
* is successful and it returns a power state different
* from D0.
*/
result = acpi_dev_pm_explicit_get(device, &psc);
if (result || psc == ACPI_STA
|