/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Copyright © 2014-2015 Broadcom
*/
#ifndef VC4_REGS_H
#define VC4_REGS_H
#include <linux/bitfield.h>
#include <linux/bitops.h>
#define VC4_MASK(high, low) ((u32)GENMASK(high, low))
/* Using the GNU statement expression extension */
#define VC4_SET_FIELD(value, field) \
({ \
WARN_ON(!FIELD_FIT(field##_MASK, value)); \
FIELD_PREP(field##_MASK, value); \
})
#define VC4_GET_FIELD(word, field) FIELD_GET(field##_MASK, word)
#define VC6_SET_FIELD(value, field) \
({ \
WARN_ON(!FIELD_FIT(hvs->vc4->gen == VC4_GEN_6_C ? \
SCALER6_ ## field ## _MASK : \
SCALER6D_ ## field ## _MASK, value));\
FIELD_PREP(hvs->vc4->gen == VC4_GEN_6_C ? \
SCALER6_ ## field ## _MASK : \
SCALER6D_ ## field ## _MASK, value); \
})
#define VC6_GET_FIELD(word, field) FIELD_GET(hvs->vc4->gen == VC4_GEN_6_C ? \
SCALER6_ ## field ## _MASK : \
SCALER6D_ ## field ## _MASK, word)
#define V3D_IDENT0 0x00000
# define V3D_EXPECTED_IDENT0 \
((2 << 24) | \
('V' << 0) | \
('3' << 8) | \
('D' << 16))
#define V3D_IDENT1 0x00004
/* Multiples of 1kb */
# define V3D_IDENT1_VPM_SIZE_MASK VC4_MASK(31, 28)
# define V3D_IDENT1_VPM_SIZE_SHIFT 28
# define V3D_IDENT1_NSEM_MASK VC4_MASK(23, 16)
# define V3D_IDENT1_NSEM_SHIFT 16
# define V3D_IDENT1_TUPS_MASK VC4_MASK(15, 12)
# define V3D_IDENT1_TUPS_SHIFT 12
# define V3D_IDENT1_QUPS_MASK VC4_MASK(11, 8)
# define V3D_IDENT1_QUPS_SHIFT 8
# define V3D_IDENT1_NSLC_MASK VC4_MASK(7, 4)
# define V3D_IDENT1_NSLC_SHIFT 4
# define V3D_IDENT1_REV_MASK VC4_MASK(3, 0)
# define V3D_IDENT1_REV_SHIFT 0
#define V3D_IDENT2 0x00008
#define V3D_SCRATCH 0x00010
#define V3D_L2CACTL 0x00020
# define V3D_L2CACTL_L2CCLR BIT(2)
# define V3D_L2CACTL_L2CDIS BIT(1)
# define V3D_L2CACTL_L2CENA BIT(0)
#define V3D_SLCACTL 0x00024
# define V3D_SLCACTL_T1CC_MASK VC4_MASK(27, 24)
# define V3D_SLCACTL_T1CC_SHIFT 24
# define V3D_SLCACTL_T0CC_MASK VC4_MASK(19, 16)
# define V3D_SLCACTL_T0CC_SHIFT 16
# define V3D_SLCACTL_UCC_MASK VC4_MASK(11, 8)
# define V3D_SLCACTL_UCC_SHIFT 8
# define V3D_SLCACTL_ICC_MASK VC4_MASK(3, 0)
# define V3D_SLCACTL_ICC_SHIFT 0
#define V3D_INTCTL 0x00030
#define V3D_INTENA 0x00034
#define V3D_INTDIS 0x00038
# define V3D_INT_SPILLUSE BIT(3)
# define V3D_INT_OUTOMEM BIT(2)
# define V3D_INT_FLDONE BIT(1)
# define V3D_INT_FRDONE BIT(0)
#define V3D_CT0CS 0x00100
#define V3D_CT1CS 0x00104
#define V3D_CTNCS(n) (V3D_CT0CS + 4 * n)
# define V3D_CTRSTA BIT(15)
# define V3D_CTSEMA BIT(12)
# define V3D_CTRTSD BIT(8)
# define V3D_CTRUN BIT(5)
# define V3D_CTSUBS BIT(4)
# define V3D_CTERR BIT(3)
# define V3D_CTMODE BIT(0)
#define V3D_CT0EA 0x00108
#define V3D_CT1EA 0x0010c
#define V3D_CTNEA(n) (V3D_CT0EA + 4 * (n))
#define V3D_CT0CA 0x00110
#define V3D_CT1CA 0x00114
#define V3D_CTNCA(n) (V3D_CT0CA + 4 * (n))
#define V3D_CT00RA0 0x00118
#define V3D_CT01RA0 0x0011c
#define V3D_CTNRA0(n) (V3D_CT00RA0 + 4 * (n))
#define V3D_CT0LC 0x00120
#define V3D_CT1LC 0x00124
#define V3D_CTNLC(n) (V3D_CT0LC + 4 * (n))
#define V3D_CT0PC 0x00128
#define V3D_CT1PC 0x0012c
#define V3D_CTNPC(n) (V3D_CT0PC + 4 * (n))
#define V3D_PCS 0x00130
# define V3D_BMOOM BIT(8)
# define V3D_RMBUSY BIT(3)
# define V3D_RMACTIVE BIT(2)
# define V3D_BMBUSY BIT(1)
# define V3D_BMACTIVE BIT(0)
#define V3D_BFC 0x00134
#define V3D_RFC 0x00138
#define V3D_BPCA 0x00300
#define V3D_BPCS 0x00304
#define V3D_BPOA 0x00308
#define V3D_BPOS 0x0030c
#define V3D_BXCF 0x00310
#define V3D_SQRSV0 0x00410
#define V3D_SQRSV1 0x00414
#define V3D_SQCNTL 0x00418
#define V3D_SRQPC 0x00430
#define V3D_SRQUA 0x00434
#define V3D_SRQUL 0x00438
#define V3D_SRQCS 0x0043c
#define V3D_VPACNTL 0x00500
#define V3D_VPMBASE 0x00504
#define V3D_PCTRC 0x00670
#define V3D_PCTRE 0x00674
# define