/**********************************************************
* Copyright 2012-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* svga3d_dx.h --
*
* SVGA 3d hardware definitions for DX10 support.
*/
#ifndef _SVGA3D_DX_H_
#define _SVGA3D_DX_H_
#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"
#include "svga3d_limits.h"
#define SVGA3D_INPUT_MIN 0
#define SVGA3D_INPUT_PER_VERTEX_DATA 0
#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
#define SVGA3D_INPUT_MAX 2
typedef uint32 SVGA3dInputClassification;
#define SVGA3D_RESOURCE_TYPE_MIN 1
#define SVGA3D_RESOURCE_BUFFER 1
#define SVGA3D_RESOURCE_TEXTURE1D 2
#define SVGA3D_RESOURCE_TEXTURE2D 3
#define SVGA3D_RESOURCE_TEXTURE3D 4
#define SVGA3D_RESOURCE_TEXTURECUBE 5
#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
#define SVGA3D_RESOURCE_BUFFEREX 6
#define SVGA3D_RESOURCE_TYPE_MAX 7
typedef uint32 SVGA3dResourceType;
#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
typedef uint8 SVGA3dDepthWriteMask;
#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
#define SVGA3D_FILTER_ANI