// SPDX-License-Identifier: GPL-2.0-only
/*
* lib/bitmap.c
* Helper functions for bitmap.h.
*/
#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <linux/bug.h>
#include <linux/ctype.h>
#include <linux/device.h>
#include <linux/errno.h>
#include <linux/export.h>
#include <linux/kernel.h>
#include <linux/mm.h>
#include <linux/slab.h>
#include <linux/string.h>
#include <linux/thread_info.h>
#include <linux/uaccess.h>
#include <asm/page.h>
#include "kstrtox.h"
/**
* DOC: bitmap introduction
*
* bitmaps provide an array of bits, implemented using an
* array of unsigned longs. The number of valid bits in a
* given bitmap does _not_ need to be an exact multiple of
* BITS_PER_LONG.
*
* The possible unused bits in the last, partially used word
* of a bitmap are 'don't care'. The implementation makes
* no particular effort to keep them zero. It ensures that
* their value will not affect the results of any operation.
* The bitmap operations that return Boolean (bitmap_empty,
* for example) or scalar (bitmap_weight, for example) results
* carefully filter out these unused bits from impacting their
* results.
*
* The byte ordering of bitmaps is more natural on little
* endian architectures. See the big-endian headers
* include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
* for the best explanations of this ordering.
*/
bool __bitmap_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] != bitmap2[k])
return false;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return false;
return true;
}
EXPORT_SYMBOL(__bitmap_equal);
bool __bitmap_or_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2,
const unsigned long *bitmap3,
unsigned int bits)
{
unsigned int k, lim = bits / BITS_PER_LONG;
unsigned long tmp;
for (k = 0; k < lim; ++k) {
if ((bitmap1[k] | bitmap2[k]) != bitmap3[k])
return false;
}
if (!(bits % BITS_PER_LONG))
return true;
tmp = (bitmap1[k] | bitmap2[k]) ^ bitmap3[k];
return (tmp & BITMAP_LAST_WORD_MASK(bits)) == 0;
}
void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits)
{
unsigned int k, lim = BITS_TO_LONGS(bits);
for (k = 0; k < lim; ++k)
dst[k] = ~src[k];
}
EXPORT_SYMBOL(__bitmap_complement);
/**
* __bitmap_shift_right - logical right shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting right (dividing) means moving bits in the MS -> LS bit
* direction. Zeros are fed into the vacated MS positions and the
* LS bits shifted off the bottom are lost.
*/
void __bitmap_shift_right(unsigned long *dst, const unsigned long *src,
unsigned shift, unsigned nbits)
{
unsigned k, lim = BITS_TO_LONGS(nbits);
unsigned off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
unsigned long mask = BITMAP_LAST_WORD_MASK(nbits);
for (k = 0; off + k < lim; ++k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take lower rem bits of
* word above and make them the top rem bits of result.
*/
if (!rem || off + k + 1 >= lim)
upper = 0;
else {
upper = src[off + k + 1];
if (off + k + 1 == lim - 1)
upper &= mask;
upper <<= (BITS_PER_LONG - rem);
}
lower = src[off + k];
if (off + k == lim - 1)
lower &= mask;
lower >>= rem;
dst[k] = lower | upper;
}
if (off)
memset(&dst[lim - off], 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_right);
/**
* __bitmap_shift_left - logical left shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting left (multiplying) means moving bits in the LS -> MS
* direction. Zeros are fed into the vacated LS bit positions
* and those MS bits shifted off the top are lost.
*/
void __bitmap_shift_left(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits)
{
int k;
unsigned int lim = BITS_TO_LONGS(nbits);
unsigned int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
for (k = lim - off - 1; k >= 0; --k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take upper rem bits of
* word below and make them the bottom rem bits of result.
*/
if (rem && k > 0)
lower = src[k - 1] >> (BITS_PER_LONG - rem);
else
lower = 0;
upper = src[k] << rem;
dst[k + off] = lower | upper;
}
if (off)
memset(dst, 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_left);
/**
* bitmap_cut() - remove bit region from bitmap and right shift remaining bits
* @dst: destination bitmap, might overlap with src
* @src: source bitmap
* @first: start bit of region to be removed
* @cut: number of bits to remove
* @nbits: bitmap size, in bits
*
* Set the n-th bit of @dst iff the n-th bit of @src is set and
* n is less than @first, or the m-th bit of @src is set for any
* m such that @first <= n < nbits, and m = n + @cut.
*
* In pictures, example for a big-endian 32-bit architecture:
*
* The @src bitmap is::
*
* 31 63
* | |
* 10000000 11000001 11110010 00010101 10000000 11000001 01110010 00010101
* | | | |
* 16 14 0 32
*
* if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is::
*
* 31 63
* | |
* 10110000 00011000 00110010 00010101 00010000 00011000 00101110 01000010
* | | |
* 14 (bit 17 0 32
* from @src)
*
* Note that @dst and @src might overlap partially or entirely.
*
* This is implemented in the obvious way, with a shift and carry
* step for each moved bit. Optimisation is left as an exercise
* for the compiler.
*/
void bitmap_cut(unsigned long *dst, const unsigned long *src,
unsigned int first, unsigned int cut, unsigned int nbits)
{
unsigned int len = BITS_TO_LONGS(nbits);
unsigned long keep = 0, carry;
int i;
if (first % BITS_PER_LONG) {
keep = src[first / BITS_PER_LONG] &
(~0UL >> (BITS_PER_LONG - first % BITS_PER_LONG));
}
memmove(dst, src, len * sizeof(*dst));
while (cut--) {
for (i = first / BITS_PER_LONG; i < len; i++) {
if (i < len - 1)
carry = dst[i + 1] & 1UL;
else
carry = 0;
dst[i] = (dst[i] >> 1) | (carry <&
|