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diff --git a/rust/alloc/vec/mod.rs b/rust/alloc/vec/mod.rs new file mode 100644 index 000000000000..3dc8a4fbba86 --- /dev/null +++ b/rust/alloc/vec/mod.rs @@ -0,0 +1,3115 @@ +//! A contiguous growable array type with heap-allocated contents, written +//! `Vec<T>`. +//! +//! Vectors have *O*(1) indexing, amortized *O*(1) push (to the end) and +//! *O*(1) pop (from the end). +//! +//! Vectors ensure they never allocate more than `isize::MAX` bytes. +//! +//! # Examples +//! +//! You can explicitly create a [`Vec`] with [`Vec::new`]: +//! +//! ``` +//! let v: Vec<i32> = Vec::new(); +//! ``` +//! +//! ...or by using the [`vec!`] macro: +//! +//! ``` +//! let v: Vec<i32> = vec![]; +//! +//! let v = vec![1, 2, 3, 4, 5]; +//! +//! let v = vec![0; 10]; // ten zeroes +//! ``` +//! +//! You can [`push`] values onto the end of a vector (which will grow the vector +//! as needed): +//! +//! ``` +//! let mut v = vec![1, 2]; +//! +//! v.push(3); +//! ``` +//! +//! Popping values works in much the same way: +//! +//! ``` +//! let mut v = vec![1, 2]; +//! +//! let two = v.pop(); +//! ``` +//! +//! Vectors also support indexing (through the [`Index`] and [`IndexMut`] traits): +//! +//! ``` +//! let mut v = vec![1, 2, 3]; +//! let three = v[2]; +//! v[1] = v[1] + 5; +//! ``` +//! +//! [`push`]: Vec::push + +#![stable(feature = "rust1", since = "1.0.0")] + +#[cfg(not(no_global_oom_handling))] +use core::cmp; +use core::cmp::Ordering; +use core::convert::TryFrom; +use core::fmt; +use core::hash::{Hash, Hasher}; +use core::intrinsics::{arith_offset, assume}; +use core::iter; +#[cfg(not(no_global_oom_handling))] +use core::iter::FromIterator; +use core::marker::PhantomData; +use core::mem::{self, ManuallyDrop, MaybeUninit}; +use core::ops::{self, Index, IndexMut, Range, RangeBounds}; +use core::ptr::{self, NonNull}; +use core::slice::{self, SliceIndex}; + +use crate::alloc::{Allocator, Global}; +use crate::borrow::{Cow, ToOwned}; +use crate::boxed::Box; +use crate::collections::TryReserveError; +use crate::raw_vec::RawVec; + +#[unstable(feature = "drain_filter", reason = "recently added", issue = "43244")] +pub use self::drain_filter::DrainFilter; + +mod drain_filter; + +#[cfg(not(no_global_oom_handling))] +#[stable(feature = "vec_splice", since = "1.21.0")] +pub use self::splice::Splice; + +#[cfg(not(no_global_oom_handling))] +mod splice; + +#[stable(feature = "drain", since = "1.6.0")] +pub use self::drain::Drain; + +mod drain; + +#[cfg(not(no_global_oom_handling))] +mod cow; + +#[cfg(not(no_global_oom_handling))] +pub(crate) use self::in_place_collect::AsVecIntoIter; +#[stable(feature = "rust1", since = "1.0.0")] +pub use self::into_iter::IntoIter; + +mod into_iter; + +#[cfg(not(no_global_oom_handling))] +use self::is_zero::IsZero; + +mod is_zero; + +#[cfg(not(no_global_oom_handling))] +mod in_place_collect; + +mod partial_eq; + +#[cfg(not(no_global_oom_handling))] +use self::spec_from_elem::SpecFromElem; + +#[cfg(not(no_global_oom_handling))] +mod spec_from_elem; + +#[cfg(not(no_global_oom_handling))] +use self::set_len_on_drop::SetLenOnDrop; + +#[cfg(not(no_global_oom_handling))] +mod set_len_on_drop; + +#[cfg(not(no_global_oom_handling))] +use self::in_place_drop::InPlaceDrop; + +#[cfg(not(no_global_oom_handling))] +mod in_place_drop; + +#[cfg(not(no_global_oom_handling))] +use self::spec_from_iter_nested::SpecFromIterNested; + +#[cfg(not(no_global_oom_handling))] +mod spec_from_iter_nested; + +#[cfg(not(no_global_oom_handling))] +use self::spec_from_iter::SpecFromIter; + +#[cfg(not(no_global_oom_handling))] +mod spec_from_iter; + +#[cfg(not(no_global_oom_handling))] +use self::spec_extend::SpecExtend; + +#[cfg(not(no_global_oom_handling))] +mod spec_extend; + +/// A contiguous growable array type, written as `Vec<T>`, short for 'vector'. +/// +/// # Examples +/// +/// ``` +/// let mut vec = Vec::new(); +/// vec.push(1); +/// vec.push(2); +/// +/// assert_eq!(vec.len(), 2); +/// assert_eq!(vec[0], 1); +/// +/// assert_eq!(vec.pop(), Some(2)); +/// assert_eq!(vec.len(), 1); +/// +/// vec[0] = 7; +/// assert_eq!(vec[0], 7); +/// +/// vec.extend([1, 2, 3].iter().copied()); +/// +/// for x in &vec { +/// println!("{x}"); +/// } +/// assert_eq!(vec, [7, 1, 2, 3]); +/// ``` +/// +/// The [`vec!`] macro is provided for convenient initialization: +/// +/// ``` +/// let mut vec1 = vec![1, 2, 3]; +/// vec1.push(4); +/// let vec2 = Vec::from([1, 2, 3, 4]); +/// assert_eq!(vec1, vec2); +/// ``` +/// +/// It can also initialize each element of a `Vec<T>` with a given value. +/// This may be more efficient than performing allocation and initialization +/// in separate steps, especially when initializing a vector of zeros: +/// +/// ``` +/// let vec = vec![0; 5]; +/// assert_eq!(vec, [0, 0, 0, 0, 0]); +/// +/// // The following is equivalent, but potentially slower: +/// let mut vec = Vec::with_capacity(5); +/// vec.resize(5, 0); +/// assert_eq!(vec, [0, 0, 0, 0, 0]); +/// ``` +/// +/// For more information, see +/// [Capacity and Reallocation](#capacity-and-reallocation). +/// +/// Use a `Vec<T>` as an efficient stack: +/// +/// ``` +/// let mut stack = Vec::new(); +/// +/// stack.push(1); +/// stack.push(2); +/// stack.push(3); +/// +/// while let Some(top) = stack.pop() { +/// // Prints 3, 2, 1 +/// println!("{top}"); +/// } +/// ``` +/// +/// # Indexing +/// +/// The `Vec` type allows to access values by index, because it implements the +/// [`Index`] trait. An example will be more explicit: +/// +/// ``` +/// let v = vec![0, 2, 4, 6]; +/// println!("{}", v[1]); // it will display '2' +/// ``` +/// +/// However be careful: if you try to access an index which isn't in the `Vec`, +/// your software will panic! You cannot do this: +/// +/// ```should_panic +/// let v = vec![0, 2, 4, 6]; +/// println!("{}", v[6]); // it will panic! +/// ``` +/// +/// Use [`get`] and [`get_mut`] if you want to check whether the index is in +/// the `Vec`. +/// +/// # Slicing +/// +/// A `Vec` can be mutable. On the other hand, slices are read-only objects. +/// To get a [slice][prim@slice], use [`&`]. Example: +/// +/// ``` +/// fn read_slice(slice: &[usize]) { +/// // ... +/// } +/// +/// let v = vec![0, 1]; +/// read_slice(&v); +/// +/// // ... and that's all! +/// // you can also do it like this: +/// let u: &[usize] = &v; +/// // or like this: +/// let u: &[_] = &v; +/// ``` +/// +/// In Rust, it's more common to pass slices as arguments rather than vectors +/// when you just want to provide read access. The same goes for [`String`] and +/// [`&str`]. +/// +/// # Capacity and reallocation +/// +/// The capacity of a vector is the amount of space allocated for any future +/// elements that will be added onto the vector. This is not to be confused with +/// the *length* of a vector, which specifies the number of actual elements +/// within the vector. If a vector's length exceeds its capacity, its capacity +/// will automatically be increased, but its elements will have to be +/// reallocated. +/// +/// For example, a vector with capacity 10 and length 0 would be an empty vector +/// with space for 10 more elements. Pushing 10 or fewer elements onto the +/// vector will not change its capacity or cause reallocation to occur. However, +/// if the vector's length is increased to 11, it will have to reallocate, which +/// can be slow. For this reason, it is recommended to use [`Vec::with_capacity`] +/// whenever possible to specify how big the vector is expected to get. +/// +/// # Guarantees +/// +/// Due to its incredibly fundamental nature, `Vec` makes a lot of guarantees +/// about its design. This ensures that it's as low-overhead as possible in +/// the general case, and can be correctly manipulated in primitive ways +/// by unsafe code. Note that these guarantees refer to an unqualified `Vec<T>`. +/// If additional type parameters are added (e.g., to support custom allocators), +/// overriding their defaults may change the behavior. +/// +/// Most fundamentally, `Vec` is and always will be a (pointer, capacity, length) +/// triplet. No more, no less. The order of these fields is completely +/// unspecified, and you should use the appropriate methods to modify these. +/// The pointer will never be null, so this type is null-pointer-optimized. +/// +/// However, the pointer might not actually point to allocated memory. In particular, +/// if you construct a `Vec` with capacity 0 via [`Vec::new`], [`vec![]`][`vec!`], +/// [`Vec::with_capacity(0)`][`Vec::with_capacity`], or by calling [`shrink_to_fit`] +/// on an empty Vec, it will not allocate memory. Similarly, if you store zero-sized +/// types inside a `Vec`, it will not allocate space for them. *Note that in this case +/// the `Vec` might not report a [`capacity`] of 0*. `Vec` will allocate if and only +/// if <code>[mem::size_of::\<T>]\() * [capacity]\() > 0</code>. In general, `Vec`'s allocation +/// details are very subtle --- if you intend to allocate memory using a `Vec` +/// and use it for something else (either to pass to unsafe code, or to build your +/// own memory-backed collection), be sure to deallocate this memory by using +/// `from_raw_parts` to recover the `Vec` and then dropping it. +/// +/// If a `Vec` *has* allocated memory, then the memory it points to is on the heap +/// (as defined by the allocator Rust is configured to use by default), and its +/// pointer points to [`len`] initialized, contiguous elements in order (what +/// you would see if you coerced it to a slice), followed by <code>[capacity] - [len]</code> +/// logically uninitialized, contiguous elements. +/// +/// A vector containing the elements `'a'` and `'b'` with capacity 4 can be +/// visualized as below. The top part is the `Vec` struct, it contains a +/// pointer to the head of the allocation in the heap, length and capacity. +/// The bottom part is the allocation on the heap, a contiguous memory block. +/// +/// ```text +/// ptr len capacity +/// +--------+--------+--------+ +/// | 0x0123 | 2 | 4 | +/// +--------+--------+--------+ +/// | +/// v +/// Heap +--------+--------+--------+--------+ +/// | 'a' | 'b' | uninit | uninit | +/// +--------+--------+--------+--------+ +/// ``` +/// +/// - **uninit** represents memory that is not initialized, see [`MaybeUninit`]. +/// - Note: the ABI is not stable and `Vec` makes no guarantees about its memory +/// layout (including the order of fields). +/// +/// `Vec` will never perform a "small optimization" where elements are actually +/// stored on the stack for two reasons: +/// +/// * It would make it more difficult for unsafe code to correctly manipulate +/// a `Vec`. The contents of a `Vec` wouldn't have a stable address if it were +/// only moved, and it would be more difficult to determine if a `Vec` had +/// actually allocated memory. +/// +/// * It would penalize the general case, incurring an additional branch +/// on every access. +/// +/// `Vec` will never automatically shrink itself, even if completely empty. This +/// ensures no unnecessary allocations or deallocations occur. Emptying a `Vec` +/// and then filling it back up to the same [`len`] should incur no calls to +/// the allocator. If you wish to free up unused memory, use +/// [`shrink_to_fit`] or [`shrink_to`]. +/// +/// [`push`] and [`insert`] will never (re)allocate if the reported capacity is +/// sufficient. [`push`] and [`insert`] *will* (re)allocate if +/// <code>[len] == [capacity]</code>. That is, the reported capacity is completely +/// accurate, and can be relied on. It can even be used to manually free the memory +/// allocated by a `Vec` if desired. Bulk insertion methods *may* reallocate, even +/// when not necessary. +/// +/// `Vec` does not guarantee any particular growth strategy when reallocating +/// when full, nor when [`reserve`] is called. The current strategy is basic +/// and it may prove desirable to use a non-constant growth factor. Whatever +/// strategy is used will of course guarantee *O*(1) amortized [`push`]. +/// +/// `vec![x; n]`, `vec![a, b, c, d]`, and +/// [`Vec::with_capacity(n)`][`Vec::with_capacity`], will all produce a `Vec` +/// with exactly the requested capacity. If <code>[len] == [capacity]</code>, +/// (as is the case for the [`vec!`] macro), then a `Vec<T>` can be converted to +/// and from a [`Box<[T]>`][owned slice] without reallocating or moving the elements. +/// +/// `Vec` will not specifically overwrite any data that is removed from it, +/// but also won't specifically preserve it. Its uninitialized memory is +/// scratch space that it may use however it wants. It will generally just do +/// whatever is most efficient or otherwise easy to implement. Do not rely on +/// removed data to be erased for security purposes. Even if you drop a `Vec`, its +/// buffer may simply be reused by another allocation. Even if you zero a `Vec`'s memory +/// first, that might not actually happen because the optimizer does not consider +/// this a side-effect that must be preserved. There is one case which we will +/// not break, however: using `unsafe` code to write to the excess capacity, +/// and then increasing the length to match, is always valid. +/// +/// Currently, `Vec` does not guarantee the order in which elements are dropped. +/// The order has changed in the past and may change again. +/// +/// [`get`]: ../../std/vec/struct.Vec.html#method.get +/// [`get_mut`]: ../../std/vec/struct.Vec.html#method.get_mut +/// [`String`]: crate::string::String +/// [`&str`]: type@str +/// [`shrink_to_fit`]: Vec::shrink_to_fit +/// [`shrink_to`]: Vec::shrink_to +/// [capacity]: Vec::capacity +/// [`capacity`]: Vec::capacity +/// [mem::size_of::\<T>]: core::mem::size_of +/// [len]: Vec::len +/// [`len`]: Vec::len +/// [`push`]: Vec::push +/// [`insert`]: Vec::insert +/// [`reserve`]: Vec::reserve +/// [`MaybeUninit`]: core::mem::MaybeUninit +/// [owned slice]: Box +#[stable(feature = "rust1", since = "1.0.0")] +#[cfg_attr(not(test), rustc_diagnostic_item = "Vec")] +#[rustc_insignificant_dtor] +pub struct Vec<T, #[unstable(feature = "allocator_api", issue = "32838")] A: Allocator = Global> { + buf: RawVec<T, A>, + len: usize, +} + +//////////////////////////////////////////////////////////////////////////////// +// Inherent methods +//////////////////////////////////////////////////////////////////////////////// + +impl<T> Vec<T> { + /// Constructs a new, empty `Vec<T>`. + /// + /// The vector will not allocate until elements are pushed onto it. + /// + /// # Examples + /// + /// ``` + /// # #![allow(unused_mut)] + /// let mut vec: Vec<i32> = Vec::new(); + /// ``` + #[inline] + #[rustc_const_stable(feature = "const_vec_new", since = "1.39.0")] + #[stable(feature = "rust1", since = "1.0.0")] + #[must_use] + pub const fn new() -> Self { + Vec { buf: RawVec::NEW, len: 0 } + } + + /// Constructs a new, empty `Vec<T>` with the specified capacity. + /// + /// The vector will be able to hold exactly `capacity` elements without + /// reallocating. If `capacity` is 0, the vector will not allocate. + /// + /// It is important to note that although the returned vector has the + /// *capacity* specified, the vector will have a zero *length*. For an + /// explanation of the difference between length and capacity, see + /// *[Capacity and reallocation]*. + /// + /// [Capacity and reallocation]: #capacity-and-reallocation + /// + /// # Panics + /// + /// Panics if the new capacity exceeds `isize::MAX` bytes. + /// + /// # Examples + /// + /// ``` + /// let mut vec = Vec::with_capacity(10); + /// + /// // The vector contains no items, even though it has capacity for more + /// assert_eq!(vec.len(), 0); + /// assert_eq!(vec.capacity(), 10); + /// + /// // These are all done without reallocating... + /// for i in 0..10 { + /// vec.push(i); + /// } + /// assert_eq!(vec.len(), 10); + /// assert_eq!(vec.capacity(), 10); + /// + /// // ...but this may make the vector reallocate + /// vec.push(11); + /// assert_eq!(vec.len(), 11); + /// assert!(vec.capacity() >= 11); + /// ``` + #[cfg(not(no_global_oom_handling))] + #[inline] + #[stable(feature = "rust1", since = "1.0.0")] + #[must_use] + pub fn with_capacity(capacity: usize) -> Self { + Self::with_capacity_in(capacity, Global) + } + + /// Creates a `Vec<T>` directly from the raw components of another vector. + /// + /// # Safety + /// + /// This is highly unsafe, due to the number of invariants that aren't + /// checked: + /// + /// * `ptr` needs to have been previously allocated via [`String`]/`Vec<T>` + /// (at least, it's highly likely to be incorrect if it wasn't). + /// * `T` needs to have the same alignment as what `ptr` was allocated with. + /// (`T` having a less strict alignment is not sufficient, the alignment really + /// needs to be equal to satisfy the [`dealloc`] requirement that memory must be + /// allocated and deallocated with the same layout.) + /// * The size of `T` times the `capacity` (ie. the allocated size in bytes) needs + /// to be the same size as the pointer was allocated with. (Because similar to + /// alignment, [`dealloc`] must be called with the same layout `size`.) + /// * `length` needs to be less than or equal to `capacity`. + /// + /// Violating these may cause problems like corrupting the allocator's + /// internal data structures. For example it is normally **not** safe + /// to build a `Vec<u8>` from a pointer to a C `char` array with length + /// `size_t`, doing so is only safe if the array was initially allocated by + /// a `Vec` or `String`. + /// It's also not safe to build one from a `Vec<u16>` and its length, because + /// the allocator cares about the alignment, and these two types have different + /// alignments. The buffer was allocated with alignment 2 (for `u16`), but after + /// turning it into a `Vec<u8>` it'll be deallocated with alignment 1. To avoid + /// these issues, it is often preferable to do casting/transmuting using + /// [`slice::from_raw_parts`] instead. + /// + /// The ownership of `ptr` is effectively transferred to the + /// `Vec<T>` which may then deallocate, reallocate or change the + /// contents of memory pointed to by the pointer at will. Ensure + /// that nothing else uses the pointer after calling this + /// function. + /// + /// [`String`]: crate::string::String + /// [`dealloc`]: crate::alloc::GlobalAlloc::dealloc + /// + /// # Examples + /// + /// ``` + /// use std::ptr; + /// use std::mem; + /// + /// let v = vec![1, 2, 3]; + /// + // FIXME Update this when vec_into_raw_parts is stabilized + /// // Prevent running `v`'s destructor so we are in complete control + /// // of the allocation. + /// let mut v = mem::ManuallyDrop::new(v); + /// + /// // Pull out the various important pieces of information about `v` + /// let p = v.as_mut_ptr(); + /// let len = v.len(); + /// let cap = v.capacity(); + /// + /// unsafe { + /// // Overwrite memory with 4, 5, 6 + /// for i in 0..len as isize { + /// ptr::write(p.offset(i), 4 + i); + /// } + /// + /// // Put everything back together into a Vec + /// let rebuilt = Vec::from_raw_parts(p, len, cap); + /// assert_eq!(rebuilt, [4, 5, 6]); + /// } + /// ``` + #[inline] + #[stable(feature = "rust1", since = "1.0.0")] + pub unsafe fn from_raw_parts(ptr: *mut T, length: usize, capacity: usize) -> Self { + unsafe { Self::from_raw_parts_in(ptr, length, capacity, Global) } + } +} + +impl<T, A: Allocator> Vec<T, A> { + /// Constructs a new, empty `Vec<T, A>`. + /// + /// The vector will not allocate until elements are pushed onto it. + /// + /// # Examples + /// + /// ``` + /// #![feature(allocator_api)] + /// + /// use std::alloc::System; + /// + /// # #[allow(unused_mut)] + /// let mut vec: Vec<i32, _> = Vec::new_in(System); + /// ``` + #[inline] + #[unstable(feature = "allocator_api", issue = "32838")] + pub const fn new_in(alloc: A) -> Self { + Vec { buf: RawVec::new_in(alloc), len: 0 } + } + + /// Constructs a new, empty `Vec<T, A>` with the specified capacity with the provided + /// allocator. + /// + /// The vector will be able to hold exactly `capacity` elements without + /// reallocating. If `capacity` is 0, the vector will not allocate. + /// + /// It is important to note that although the returned vector has the + /// *capacity* specified, the vector will have a zero *length*. For an + /// explanation of the difference between length and capacity, see + /// *[Capacity and reallocation]*. + /// + /// [Capacity and reallocation]: #capacity-and-reallocation + /// + /// # Panics + /// + /// Panics if the new capacity exceeds `isize::MAX` bytes. + /// + /// # Examples + /// + /// ``` + /// #![feature(allocator_api)] + /// + /// use std::alloc::System; + /// + /// let mut vec = Vec::with_capacity_in(10, System); + /// + /// // The vector contains no items, even though it has capacity for more + /// assert_eq!(vec.len(), 0); + /// assert_eq!(vec.capacity(), 10); + /// + /// // These are all done without reallocating... + /// for i in 0..10 { + /// vec.push(i); + /// } + /// assert_eq!(vec.len(), 10); + /// assert_eq!(vec.capacity(), 10); + /// + /// // ...but this may make the vector reallocate + /// vec.push(11); + /// assert_eq!(vec.len(), 11); + /// assert!(vec.capacity() >= 11); + /// ``` + #[cfg(not(no_global_oom_handling))] + #[inline] + #[unstable(feature = "allocator_api", issue = "32838")] + pub fn with_capacity_in(capacity: usize, alloc: A) -> Self { + Vec { buf: RawVec::with_capacity_in(capacity, alloc), len: 0 } + } + + /// Creates a `Vec<T, A>` directly from the raw components of another vector. + /// + /// # Safety + /// + /// This is highly unsafe, due to the number of invariants that aren't + /// checked: + /// + /// * `ptr` needs to have been previously allocated via [`String`]/`Vec<T>` + /// (at least, it's highly likely to be incorrect if it wasn't). + /// * `T` needs to have the same size and alignment as what `ptr` was allocated with. + /// (`T` having a less strict alignment is not sufficient, the alignment really + /// needs to be equal to satisfy the [`dealloc`] requirement that memory must be + /// allocated and deallocated with the same layout.) + /// * `length` needs to be less than or equal to `capacity`. + /// * `capacity` needs to be the capacity that the pointer was allocated with. + /// + /// Violating these may cause problems like corrupting the allocator's + /// internal data structures. For example it is **not** safe + /// to build a `Vec<u8>` from a pointer to a C `char` array with length `size_t`. + /// It's also not safe to build one from a `Vec<u16>` and its length, because + /// the allocator cares about the alignment, and these two types have different + /// alignments. The buffer was allocated with alignment 2 (for `u16`), but after + /// turning it into a `Vec<u8>` it'll be deallocated with alignment 1. + /// + /// The ownership of `ptr` is effectively transferred to the + /// `Vec<T>` which may then deallocate, reallocate or change the + /// contents of memory pointed to by the pointer at will. Ensure + /// that nothing else uses the pointer after calling this + /// function. + /// + /// [`String`]: crate::string::String + /// [`dealloc`]: crate::alloc::GlobalAlloc::dealloc + /// + /// # Examples + /// + /// ``` + /// #![feature(allocator_api)] + /// + /// use std::alloc::System; + /// + /// use std::ptr; + /// use std::mem; + /// + /// let mut v = Vec::with_capacity_in(3, System); + /// v.push(1); + /// v.push(2); + /// v.push(3); + /// + // FIXME Update this when vec_into_raw_parts is stabilized + /// // Prevent running `v`'s destructor so we are in complete control + /// // of the allocation. + /// let mut v = mem::ManuallyDrop::new(v); + /// + /// // Pull out the various important pieces of information about `v` + /// let p = v.as_mut_ptr(); + /// let len = v.len(); + /// let cap = v.capacity(); + /// let alloc = v.allocator(); + /// + /// unsafe { + /// // Overwrite memory with 4, 5, 6 + /// for i in 0..len as isize { + /// ptr::write(p.offset(i), 4 + i); + /// } + /// + /// // Put everything back together into a Vec + /// let rebuilt = Vec::from_raw_parts_in(p, len, cap, alloc.clone()); + /// assert_eq!(rebuilt, [4, 5, 6]); + /// } + /// ``` + #[inline] + #[unstable(feature = "allocator_api", issue = "32838")] + pub unsafe fn from_raw_parts_in(ptr: *mut T, length: usize, capacity: usize, alloc: A) -> Self { + unsafe { Vec { buf: RawVec::from_raw_parts_in(ptr, capacity, alloc), len: length } } + } + + /// Decomposes a `Vec<T>` into its raw components. + /// + /// Returns the raw pointer to the underlying data, the length of + /// the vector (in elements), and the allocated capacity of the + /// data (in elements). These are the same arguments in the same + /// order as the arguments to [`from_raw_parts`]. + /// + /// After calling this function, the caller is responsible for the + /// memory previously managed by the `Vec`. The only way to do + /// this is to convert the raw pointer, length, and capacity back + /// into a `Vec` with the [`from_raw_parts`] function, allowing + /// the destructor to perform the cleanup. + /// + /// [`from_raw_parts`]: Vec::from_raw_parts + /// + /// # Examples + /// + /// ``` + /// #![feature(vec_into_raw_parts)] + /// let v: Vec<i32> = vec![-1, 0, 1]; + /// + /// let (ptr, len, cap) = v.into_raw_parts(); + /// + /// let rebuilt = unsafe { + /// // We can now make changes to the components, such as + /// // transmuting the raw pointer to a compatible type. + /// let ptr = ptr as *mut u32; + /// + /// Vec::from_raw_parts(ptr, len, cap) + /// }; + /// assert_eq!(rebuilt, [4294967295, 0, 1]); + /// ``` + #[unstable(feature = "vec_into_raw_parts", reason = "new API", issue = "65816")] + pub fn into_raw_parts(self) -> (*mut T, usize, usize) { + let mut me = ManuallyDrop::new(self); + (me.as_mut_ptr(), me.len(), me.capacity()) + } + + /// Decomposes a `Vec<T>` into its raw components. + /// + /// Returns the raw pointer to the underlying data, the length of the vector (in elements), + /// the allocated capacity of the data (in elements), and the allocator. These are the same + /// arguments in the same order as the arguments to [`from_raw_parts_in`]. + /// + /// After calling this function, the caller is responsible for the + /// memory previously managed by the `Vec`. The only way to do + /// this is to convert the raw pointer, length, and capacity back + /// into a `Vec` with the [`from_raw_parts_in`] function, allowing + /// the destructor to perform the cleanup. + /// + /// [`from_raw_parts_in`]: Vec::from_raw_parts_in + /// + /// # Examples + /// + /// ``` + /// #![feature(allocator_api, vec_into_raw_parts)] + /// + /// use std::alloc::System; + /// + /// let mut v: Vec<i32, System> = Vec::new_in(System); + /// v.push(-1); + /// v.push(0); + /// v.push(1); + /// + /// let (ptr, len, cap, alloc) = v.into_raw_parts_with_alloc(); + /// + /// let rebuilt = unsafe { + /// // We can now make changes to the components, such as + /// // transmuting the raw pointer to a compatible type. + /// let ptr = ptr as *mut u32; + /// + /// Vec::from_raw_parts_in(ptr, len, cap, alloc) + /// }; + /// assert_eq!(rebuilt, [4294967295, 0, 1]); + /// ``` + #[unstable(feature = "allocator_api", issue = "32838")] + // #[unstable(feature = "vec_into_raw_parts", reason = "new API", issue = "65816")] + pub fn into_raw_parts_with_alloc(self) -> (*mut T, usize, usize, A) { + let mut me = ManuallyDrop::new(self); + let len = me.len(); + let capacity = me.capacity(); + let ptr = me.as_mut_ptr(); + let alloc = unsafe { ptr::read(me.allocator()) }; + (ptr, len, capacity, alloc) + } + + /// Returns the number of elements the vector can hold without + /// reallocating. + /// + /// # Examples + /// + /// ``` + /// let vec: Vec<i32> = Vec::with_capacity(10); + /// assert_eq!(vec.capacity(), 10); + /// ``` + #[inline] + #[stable(feature = "rust1", since = "1.0.0")] + pub fn capacity(&self) -> usize { + self.buf.capacity() + } + + /// Reserves capacity for at least `additional` more elements to be inserted + /// in the given `Vec<T>`. The collection may reserve more space to avoid + /// frequent reallocations. After calling `reserve`, capacity will be + /// greater than or equal to `self.len() + additional`. Does nothing if + /// capacity is already sufficient. + /// + /// # Panics + /// + /// Panics if the new capacity exceeds `isize::MAX` bytes. + /// + /// # Examples + /// + /// ``` + /// let mut vec = vec![1]; + /// vec.reserve(10); + /// assert!(vec.capacity() >= 11); + /// ``` + #[cfg(not(no_global_oom_handling))] + #[stable(feature = "rust1", since = "1.0.0")] + pub fn reserve(&mut self, additional: usize) { + self.buf.reserve(self.len, additional); + } + + /// Reserves the minimum capacity for exactly `additional` more elements to + /// be inserted in the given `Vec<T>`. After calling `reserve_exact`, + /// capacity will be greater than or equal to `self.len() + additional`. + /// Does nothing if the capacity is already sufficient. + /// + /// Note that the allocator may give the collection more space than it + /// requests. Therefore, capacity can not be relied upon to be precisely + /// minimal. Prefer [`reserve`] if future insertions are expected. + /// + /// [`reserve`]: Vec::reserve + /// + /// # Panics + /// + /// Panics if the new capacity exceeds `isize::MAX` bytes. + /// + /// # Examples + /// + /// ``` + /// let mut vec = vec![1]; + /// vec.reserve_exact(10); + /// assert!(vec.capacity() >= 11); + /// ``` + #[cfg(not(no_global_oom_handling))] + #[stable(feature = "rust1", since = "1.0.0")] + pub fn reserve_exact(&mut self, additional: usize) { + self.buf.reserve_exact(self.len, additional); + } + + /// Tries to reserve capacity for at least `additional` more elements to be inserted + /// in the given `Vec<T>`. The collection may reserve more space to avoid + /// frequent reallocations. After calling `try_reserve`, capacity will be + /// greater than or equal to `self.len() + additional`. Does nothing if + /// capacity is already sufficient. + /// + /// # Errors + /// + /// If the capacity overflows, or the allocator reports a failure, then an error + /// is returned. + /// + /// # Examples + /// + /// ``` + /// use std::collections::TryReserveError; + /// + /// fn process_data(data: &[u32]) -> Result<Vec<u32>, TryReserveError> { + /// let mut output = Vec::new(); + /// + /// // Pre-reserve the memory, exiting if we can't + /// output.try_reserve(data.len())?; + /// + /// // Now we know this can't OOM in the middle of our complex work + /// output.extend(data.iter().map(|&val| { + /// val * 2 + 5 // very complicated + /// })); + /// + /// Ok(output) + /// } + /// # process_data(&[1, 2, 3]).expect("why is the test harness OOMing on 12 bytes?"); + /// ``` + #[stable(feature = "try_reserve", since = "1.57.0")] + pub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError> { + self.buf.try_reserve(self.len, additional) + } + + /// Tries to reserve the minimum capacity for exactly `additional` + /// elements to be inserted in the given `Vec<T>`. After calling + /// `try_reserve_exact`, capacity will be greater than or equal to + /// `self.len() + additional` if it returns `Ok(())`. + /// Does nothing if the capacity is already sufficient. + /// + /// Note that the allocator may give the collection more space than it + /// requests. Therefore, capacity can not be relied upon to be precisely + /// minimal. Prefer [`try_reserve`] if future insertions are expected. + /// + /// [`try_reserve`]: Vec::try_reserve + /// + /// # Errors + /// + /// If the capacity overflows, or the allocator reports a failure, then an error + /// is returned. + /// + /// # Examples + /// + /// ``` + /// use std::collections::TryReserveError; + /// + /// fn process_data(data: &[u32]) -> Result<Vec<u32>, TryReserveError> { + /// let mut output = Vec::new(); + /// + /// // Pre-reserve the memory, exiting if we can't + /// output.try_reserve_exact(data.len())?; + /// + /// // Now we know this can't OOM in the middle of our complex work + /// output.extend(data.iter().map(|&val| { + /// val * 2 + 5 // very complicated + /// })); + /// + /// Ok(output) + /// } + /// # process_data(&[1, 2, 3]).expect("why is the test harness OOMing on 12 bytes?"); + /// ``` + #[stable(feature = "try_reserve", since = "1.57.0")] + pub fn try_reserve_exact(&mut self, additional: usize) -> Result<(), TryReserveError> { + self.buf.try_reserve_exact(self.len, additional) + } + + /// Shrinks the capacity of the vector as much as possible. + /// + /// It will drop down as close as possible to the length but the allocator + /// may still inform the vector that there is space for a few more elements. + /// + /// # Examples + /// + /// ``` + /// let mut vec = Vec::with_capacity(10); + /// vec.extend([1, 2, 3]); + /// assert_eq!(vec.capacity(), 10); + /// vec.shrink_to_fit(); + /// assert!(vec.capacity() >= 3); + /// ``` + #[cfg(not(no_global_oom_handling))] + #[stable(feature = "rust1", since = "1.0.0")] + pub fn shrink_to_fit(&mut self) { + // The capacity is never less than the length, and there's nothing to do when + // they are equal, so we can avoid the panic case in `RawVec::shrink_to_fit` + // by only calling it with a greater capacity. + if self.capacity() > self.len { + self.buf.shrink_to_fit(self.len); + } + } + + /// Shrinks the capacity of the vector with a lower bound. + /// + /// The capacity will remain at least as large as both the length + /// and the supplied value. + /// + /// If the current capacity is less than the lower limit, this is a no-op. + /// + /// # Examples + /// + /// ``` + /// let mut vec = Vec::with_capacity(10); + /// vec.extend([1, 2, 3]); + /// assert_eq!(vec.capacity(), 10); + /// vec.shrink_to(4); + /// assert!(vec.capacity() >= 4); + /// vec.shrink_to(0); + /// assert!(vec.capacity() >= 3); + /// ``` + #[cfg(not(no_global_oom_handling))] + #[stable(feature = "shrink_to", since = "1.56.0")] + pub fn shrink_to(&mut self, min_capacity: usize) { + if self.capacity() > min_capacity { + self.buf.shrink_to_fit(cmp::max(self.len, min_capacity)); + } + } + + /// Converts the vector into [`Box<[T]>`][owned slice]. + /// + /// Note that this will drop any excess capacity. + /// + /// [owned slice]: Box + /// + /// # Examples + /// + /// ``` + /// let v = vec![1, 2, 3]; + /// + /// let slice = v.into_boxed_slice(); + /// ``` + /// + /// Any excess capacity is removed: + /// + /// ``` + /// let mut vec = Vec::with_capacity(10); + /// vec.extend([1, 2, 3]); + /// + /// assert_eq!(vec.capacity(), 10); + /// let slice = vec.into_boxed_slice(); + /// assert_eq!(slice.into_vec().capacity(), 3); + /// ``` + #[cfg(not(no_global_oom_handling))] |