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+//! A contiguous growable array type with heap-allocated contents, written
+//! `Vec<T>`.
+//!
+//! Vectors have *O*(1) indexing, amortized *O*(1) push (to the end) and
+//! *O*(1) pop (from the end).
+//!
+//! Vectors ensure they never allocate more than `isize::MAX` bytes.
+//!
+//! # Examples
+//!
+//! You can explicitly create a [`Vec`] with [`Vec::new`]:
+//!
+//! ```
+//! let v: Vec<i32> = Vec::new();
+//! ```
+//!
+//! ...or by using the [`vec!`] macro:
+//!
+//! ```
+//! let v: Vec<i32> = vec![];
+//!
+//! let v = vec![1, 2, 3, 4, 5];
+//!
+//! let v = vec![0; 10]; // ten zeroes
+//! ```
+//!
+//! You can [`push`] values onto the end of a vector (which will grow the vector
+//! as needed):
+//!
+//! ```
+//! let mut v = vec![1, 2];
+//!
+//! v.push(3);
+//! ```
+//!
+//! Popping values works in much the same way:
+//!
+//! ```
+//! let mut v = vec![1, 2];
+//!
+//! let two = v.pop();
+//! ```
+//!
+//! Vectors also support indexing (through the [`Index`] and [`IndexMut`] traits):
+//!
+//! ```
+//! let mut v = vec![1, 2, 3];
+//! let three = v[2];
+//! v[1] = v[1] + 5;
+//! ```
+//!
+//! [`push`]: Vec::push
+
+#![stable(feature = "rust1", since = "1.0.0")]
+
+#[cfg(not(no_global_oom_handling))]
+use core::cmp;
+use core::cmp::Ordering;
+use core::convert::TryFrom;
+use core::fmt;
+use core::hash::{Hash, Hasher};
+use core::intrinsics::{arith_offset, assume};
+use core::iter;
+#[cfg(not(no_global_oom_handling))]
+use core::iter::FromIterator;
+use core::marker::PhantomData;
+use core::mem::{self, ManuallyDrop, MaybeUninit};
+use core::ops::{self, Index, IndexMut, Range, RangeBounds};
+use core::ptr::{self, NonNull};
+use core::slice::{self, SliceIndex};
+
+use crate::alloc::{Allocator, Global};
+use crate::borrow::{Cow, ToOwned};
+use crate::boxed::Box;
+use crate::collections::TryReserveError;
+use crate::raw_vec::RawVec;
+
+#[unstable(feature = "drain_filter", reason = "recently added", issue = "43244")]
+pub use self::drain_filter::DrainFilter;
+
+mod drain_filter;
+
+#[cfg(not(no_global_oom_handling))]
+#[stable(feature = "vec_splice", since = "1.21.0")]
+pub use self::splice::Splice;
+
+#[cfg(not(no_global_oom_handling))]
+mod splice;
+
+#[stable(feature = "drain", since = "1.6.0")]
+pub use self::drain::Drain;
+
+mod drain;
+
+#[cfg(not(no_global_oom_handling))]
+mod cow;
+
+#[cfg(not(no_global_oom_handling))]
+pub(crate) use self::in_place_collect::AsVecIntoIter;
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use self::into_iter::IntoIter;
+
+mod into_iter;
+
+#[cfg(not(no_global_oom_handling))]
+use self::is_zero::IsZero;
+
+mod is_zero;
+
+#[cfg(not(no_global_oom_handling))]
+mod in_place_collect;
+
+mod partial_eq;
+
+#[cfg(not(no_global_oom_handling))]
+use self::spec_from_elem::SpecFromElem;
+
+#[cfg(not(no_global_oom_handling))]
+mod spec_from_elem;
+
+#[cfg(not(no_global_oom_handling))]
+use self::set_len_on_drop::SetLenOnDrop;
+
+#[cfg(not(no_global_oom_handling))]
+mod set_len_on_drop;
+
+#[cfg(not(no_global_oom_handling))]
+use self::in_place_drop::InPlaceDrop;
+
+#[cfg(not(no_global_oom_handling))]
+mod in_place_drop;
+
+#[cfg(not(no_global_oom_handling))]
+use self::spec_from_iter_nested::SpecFromIterNested;
+
+#[cfg(not(no_global_oom_handling))]
+mod spec_from_iter_nested;
+
+#[cfg(not(no_global_oom_handling))]
+use self::spec_from_iter::SpecFromIter;
+
+#[cfg(not(no_global_oom_handling))]
+mod spec_from_iter;
+
+#[cfg(not(no_global_oom_handling))]
+use self::spec_extend::SpecExtend;
+
+#[cfg(not(no_global_oom_handling))]
+mod spec_extend;
+
+/// A contiguous growable array type, written as `Vec<T>`, short for 'vector'.
+///
+/// # Examples
+///
+/// ```
+/// let mut vec = Vec::new();
+/// vec.push(1);
+/// vec.push(2);
+///
+/// assert_eq!(vec.len(), 2);
+/// assert_eq!(vec[0], 1);
+///
+/// assert_eq!(vec.pop(), Some(2));
+/// assert_eq!(vec.len(), 1);
+///
+/// vec[0] = 7;
+/// assert_eq!(vec[0], 7);
+///
+/// vec.extend([1, 2, 3].iter().copied());
+///
+/// for x in &vec {
+/// println!("{x}");
+/// }
+/// assert_eq!(vec, [7, 1, 2, 3]);
+/// ```
+///
+/// The [`vec!`] macro is provided for convenient initialization:
+///
+/// ```
+/// let mut vec1 = vec![1, 2, 3];
+/// vec1.push(4);
+/// let vec2 = Vec::from([1, 2, 3, 4]);
+/// assert_eq!(vec1, vec2);
+/// ```
+///
+/// It can also initialize each element of a `Vec<T>` with a given value.
+/// This may be more efficient than performing allocation and initialization
+/// in separate steps, especially when initializing a vector of zeros:
+///
+/// ```
+/// let vec = vec![0; 5];
+/// assert_eq!(vec, [0, 0, 0, 0, 0]);
+///
+/// // The following is equivalent, but potentially slower:
+/// let mut vec = Vec::with_capacity(5);
+/// vec.resize(5, 0);
+/// assert_eq!(vec, [0, 0, 0, 0, 0]);
+/// ```
+///
+/// For more information, see
+/// [Capacity and Reallocation](#capacity-and-reallocation).
+///
+/// Use a `Vec<T>` as an efficient stack:
+///
+/// ```
+/// let mut stack = Vec::new();
+///
+/// stack.push(1);
+/// stack.push(2);
+/// stack.push(3);
+///
+/// while let Some(top) = stack.pop() {
+/// // Prints 3, 2, 1
+/// println!("{top}");
+/// }
+/// ```
+///
+/// # Indexing
+///
+/// The `Vec` type allows to access values by index, because it implements the
+/// [`Index`] trait. An example will be more explicit:
+///
+/// ```
+/// let v = vec![0, 2, 4, 6];
+/// println!("{}", v[1]); // it will display '2'
+/// ```
+///
+/// However be careful: if you try to access an index which isn't in the `Vec`,
+/// your software will panic! You cannot do this:
+///
+/// ```should_panic
+/// let v = vec![0, 2, 4, 6];
+/// println!("{}", v[6]); // it will panic!
+/// ```
+///
+/// Use [`get`] and [`get_mut`] if you want to check whether the index is in
+/// the `Vec`.
+///
+/// # Slicing
+///
+/// A `Vec` can be mutable. On the other hand, slices are read-only objects.
+/// To get a [slice][prim@slice], use [`&`]. Example:
+///
+/// ```
+/// fn read_slice(slice: &[usize]) {
+/// // ...
+/// }
+///
+/// let v = vec![0, 1];
+/// read_slice(&v);
+///
+/// // ... and that's all!
+/// // you can also do it like this:
+/// let u: &[usize] = &v;
+/// // or like this:
+/// let u: &[_] = &v;
+/// ```
+///
+/// In Rust, it's more common to pass slices as arguments rather than vectors
+/// when you just want to provide read access. The same goes for [`String`] and
+/// [`&str`].
+///
+/// # Capacity and reallocation
+///
+/// The capacity of a vector is the amount of space allocated for any future
+/// elements that will be added onto the vector. This is not to be confused with
+/// the *length* of a vector, which specifies the number of actual elements
+/// within the vector. If a vector's length exceeds its capacity, its capacity
+/// will automatically be increased, but its elements will have to be
+/// reallocated.
+///
+/// For example, a vector with capacity 10 and length 0 would be an empty vector
+/// with space for 10 more elements. Pushing 10 or fewer elements onto the
+/// vector will not change its capacity or cause reallocation to occur. However,
+/// if the vector's length is increased to 11, it will have to reallocate, which
+/// can be slow. For this reason, it is recommended to use [`Vec::with_capacity`]
+/// whenever possible to specify how big the vector is expected to get.
+///
+/// # Guarantees
+///
+/// Due to its incredibly fundamental nature, `Vec` makes a lot of guarantees
+/// about its design. This ensures that it's as low-overhead as possible in
+/// the general case, and can be correctly manipulated in primitive ways
+/// by unsafe code. Note that these guarantees refer to an unqualified `Vec<T>`.
+/// If additional type parameters are added (e.g., to support custom allocators),
+/// overriding their defaults may change the behavior.
+///
+/// Most fundamentally, `Vec` is and always will be a (pointer, capacity, length)
+/// triplet. No more, no less. The order of these fields is completely
+/// unspecified, and you should use the appropriate methods to modify these.
+/// The pointer will never be null, so this type is null-pointer-optimized.
+///
+/// However, the pointer might not actually point to allocated memory. In particular,
+/// if you construct a `Vec` with capacity 0 via [`Vec::new`], [`vec![]`][`vec!`],
+/// [`Vec::with_capacity(0)`][`Vec::with_capacity`], or by calling [`shrink_to_fit`]
+/// on an empty Vec, it will not allocate memory. Similarly, if you store zero-sized
+/// types inside a `Vec`, it will not allocate space for them. *Note that in this case
+/// the `Vec` might not report a [`capacity`] of 0*. `Vec` will allocate if and only
+/// if <code>[mem::size_of::\<T>]\() * [capacity]\() > 0</code>. In general, `Vec`'s allocation
+/// details are very subtle --- if you intend to allocate memory using a `Vec`
+/// and use it for something else (either to pass to unsafe code, or to build your
+/// own memory-backed collection), be sure to deallocate this memory by using
+/// `from_raw_parts` to recover the `Vec` and then dropping it.
+///
+/// If a `Vec` *has* allocated memory, then the memory it points to is on the heap
+/// (as defined by the allocator Rust is configured to use by default), and its
+/// pointer points to [`len`] initialized, contiguous elements in order (what
+/// you would see if you coerced it to a slice), followed by <code>[capacity] - [len]</code>
+/// logically uninitialized, contiguous elements.
+///
+/// A vector containing the elements `'a'` and `'b'` with capacity 4 can be
+/// visualized as below. The top part is the `Vec` struct, it contains a
+/// pointer to the head of the allocation in the heap, length and capacity.
+/// The bottom part is the allocation on the heap, a contiguous memory block.
+///
+/// ```text
+/// ptr len capacity
+/// +--------+--------+--------+
+/// | 0x0123 | 2 | 4 |
+/// +--------+--------+--------+
+/// |
+/// v
+/// Heap +--------+--------+--------+--------+
+/// | 'a' | 'b' | uninit | uninit |
+/// +--------+--------+--------+--------+
+/// ```
+///
+/// - **uninit** represents memory that is not initialized, see [`MaybeUninit`].
+/// - Note: the ABI is not stable and `Vec` makes no guarantees about its memory
+/// layout (including the order of fields).
+///
+/// `Vec` will never perform a "small optimization" where elements are actually
+/// stored on the stack for two reasons:
+///
+/// * It would make it more difficult for unsafe code to correctly manipulate
+/// a `Vec`. The contents of a `Vec` wouldn't have a stable address if it were
+/// only moved, and it would be more difficult to determine if a `Vec` had
+/// actually allocated memory.
+///
+/// * It would penalize the general case, incurring an additional branch
+/// on every access.
+///
+/// `Vec` will never automatically shrink itself, even if completely empty. This
+/// ensures no unnecessary allocations or deallocations occur. Emptying a `Vec`
+/// and then filling it back up to the same [`len`] should incur no calls to
+/// the allocator. If you wish to free up unused memory, use
+/// [`shrink_to_fit`] or [`shrink_to`].
+///
+/// [`push`] and [`insert`] will never (re)allocate if the reported capacity is
+/// sufficient. [`push`] and [`insert`] *will* (re)allocate if
+/// <code>[len] == [capacity]</code>. That is, the reported capacity is completely
+/// accurate, and can be relied on. It can even be used to manually free the memory
+/// allocated by a `Vec` if desired. Bulk insertion methods *may* reallocate, even
+/// when not necessary.
+///
+/// `Vec` does not guarantee any particular growth strategy when reallocating
+/// when full, nor when [`reserve`] is called. The current strategy is basic
+/// and it may prove desirable to use a non-constant growth factor. Whatever
+/// strategy is used will of course guarantee *O*(1) amortized [`push`].
+///
+/// `vec![x; n]`, `vec![a, b, c, d]`, and
+/// [`Vec::with_capacity(n)`][`Vec::with_capacity`], will all produce a `Vec`
+/// with exactly the requested capacity. If <code>[len] == [capacity]</code>,
+/// (as is the case for the [`vec!`] macro), then a `Vec<T>` can be converted to
+/// and from a [`Box<[T]>`][owned slice] without reallocating or moving the elements.
+///
+/// `Vec` will not specifically overwrite any data that is removed from it,
+/// but also won't specifically preserve it. Its uninitialized memory is
+/// scratch space that it may use however it wants. It will generally just do
+/// whatever is most efficient or otherwise easy to implement. Do not rely on
+/// removed data to be erased for security purposes. Even if you drop a `Vec`, its
+/// buffer may simply be reused by another allocation. Even if you zero a `Vec`'s memory
+/// first, that might not actually happen because the optimizer does not consider
+/// this a side-effect that must be preserved. There is one case which we will
+/// not break, however: using `unsafe` code to write to the excess capacity,
+/// and then increasing the length to match, is always valid.
+///
+/// Currently, `Vec` does not guarantee the order in which elements are dropped.
+/// The order has changed in the past and may change again.
+///
+/// [`get`]: ../../std/vec/struct.Vec.html#method.get
+/// [`get_mut`]: ../../std/vec/struct.Vec.html#method.get_mut
+/// [`String`]: crate::string::String
+/// [`&str`]: type@str
+/// [`shrink_to_fit`]: Vec::shrink_to_fit
+/// [`shrink_to`]: Vec::shrink_to
+/// [capacity]: Vec::capacity
+/// [`capacity`]: Vec::capacity
+/// [mem::size_of::\<T>]: core::mem::size_of
+/// [len]: Vec::len
+/// [`len`]: Vec::len
+/// [`push`]: Vec::push
+/// [`insert`]: Vec::insert
+/// [`reserve`]: Vec::reserve
+/// [`MaybeUninit`]: core::mem::MaybeUninit
+/// [owned slice]: Box
+#[stable(feature = "rust1", since = "1.0.0")]
+#[cfg_attr(not(test), rustc_diagnostic_item = "Vec")]
+#[rustc_insignificant_dtor]
+pub struct Vec<T, #[unstable(feature = "allocator_api", issue = "32838")] A: Allocator = Global> {
+ buf: RawVec<T, A>,
+ len: usize,
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Inherent methods
+////////////////////////////////////////////////////////////////////////////////
+
+impl<T> Vec<T> {
+ /// Constructs a new, empty `Vec<T>`.
+ ///
+ /// The vector will not allocate until elements are pushed onto it.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// # #![allow(unused_mut)]
+ /// let mut vec: Vec<i32> = Vec::new();
+ /// ```
+ #[inline]
+ #[rustc_const_stable(feature = "const_vec_new", since = "1.39.0")]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ #[must_use]
+ pub const fn new() -> Self {
+ Vec { buf: RawVec::NEW, len: 0 }
+ }
+
+ /// Constructs a new, empty `Vec<T>` with the specified capacity.
+ ///
+ /// The vector will be able to hold exactly `capacity` elements without
+ /// reallocating. If `capacity` is 0, the vector will not allocate.
+ ///
+ /// It is important to note that although the returned vector has the
+ /// *capacity* specified, the vector will have a zero *length*. For an
+ /// explanation of the difference between length and capacity, see
+ /// *[Capacity and reallocation]*.
+ ///
+ /// [Capacity and reallocation]: #capacity-and-reallocation
+ ///
+ /// # Panics
+ ///
+ /// Panics if the new capacity exceeds `isize::MAX` bytes.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let mut vec = Vec::with_capacity(10);
+ ///
+ /// // The vector contains no items, even though it has capacity for more
+ /// assert_eq!(vec.len(), 0);
+ /// assert_eq!(vec.capacity(), 10);
+ ///
+ /// // These are all done without reallocating...
+ /// for i in 0..10 {
+ /// vec.push(i);
+ /// }
+ /// assert_eq!(vec.len(), 10);
+ /// assert_eq!(vec.capacity(), 10);
+ ///
+ /// // ...but this may make the vector reallocate
+ /// vec.push(11);
+ /// assert_eq!(vec.len(), 11);
+ /// assert!(vec.capacity() >= 11);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]
+ #[inline]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ #[must_use]
+ pub fn with_capacity(capacity: usize) -> Self {
+ Self::with_capacity_in(capacity, Global)
+ }
+
+ /// Creates a `Vec<T>` directly from the raw components of another vector.
+ ///
+ /// # Safety
+ ///
+ /// This is highly unsafe, due to the number of invariants that aren't
+ /// checked:
+ ///
+ /// * `ptr` needs to have been previously allocated via [`String`]/`Vec<T>`
+ /// (at least, it's highly likely to be incorrect if it wasn't).
+ /// * `T` needs to have the same alignment as what `ptr` was allocated with.
+ /// (`T` having a less strict alignment is not sufficient, the alignment really
+ /// needs to be equal to satisfy the [`dealloc`] requirement that memory must be
+ /// allocated and deallocated with the same layout.)
+ /// * The size of `T` times the `capacity` (ie. the allocated size in bytes) needs
+ /// to be the same size as the pointer was allocated with. (Because similar to
+ /// alignment, [`dealloc`] must be called with the same layout `size`.)
+ /// * `length` needs to be less than or equal to `capacity`.
+ ///
+ /// Violating these may cause problems like corrupting the allocator's
+ /// internal data structures. For example it is normally **not** safe
+ /// to build a `Vec<u8>` from a pointer to a C `char` array with length
+ /// `size_t`, doing so is only safe if the array was initially allocated by
+ /// a `Vec` or `String`.
+ /// It's also not safe to build one from a `Vec<u16>` and its length, because
+ /// the allocator cares about the alignment, and these two types have different
+ /// alignments. The buffer was allocated with alignment 2 (for `u16`), but after
+ /// turning it into a `Vec<u8>` it'll be deallocated with alignment 1. To avoid
+ /// these issues, it is often preferable to do casting/transmuting using
+ /// [`slice::from_raw_parts`] instead.
+ ///
+ /// The ownership of `ptr` is effectively transferred to the
+ /// `Vec<T>` which may then deallocate, reallocate or change the
+ /// contents of memory pointed to by the pointer at will. Ensure
+ /// that nothing else uses the pointer after calling this
+ /// function.
+ ///
+ /// [`String`]: crate::string::String
+ /// [`dealloc`]: crate::alloc::GlobalAlloc::dealloc
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use std::ptr;
+ /// use std::mem;
+ ///
+ /// let v = vec![1, 2, 3];
+ ///
+ // FIXME Update this when vec_into_raw_parts is stabilized
+ /// // Prevent running `v`'s destructor so we are in complete control
+ /// // of the allocation.
+ /// let mut v = mem::ManuallyDrop::new(v);
+ ///
+ /// // Pull out the various important pieces of information about `v`
+ /// let p = v.as_mut_ptr();
+ /// let len = v.len();
+ /// let cap = v.capacity();
+ ///
+ /// unsafe {
+ /// // Overwrite memory with 4, 5, 6
+ /// for i in 0..len as isize {
+ /// ptr::write(p.offset(i), 4 + i);
+ /// }
+ ///
+ /// // Put everything back together into a Vec
+ /// let rebuilt = Vec::from_raw_parts(p, len, cap);
+ /// assert_eq!(rebuilt, [4, 5, 6]);
+ /// }
+ /// ```
+ #[inline]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub unsafe fn from_raw_parts(ptr: *mut T, length: usize, capacity: usize) -> Self {
+ unsafe { Self::from_raw_parts_in(ptr, length, capacity, Global) }
+ }
+}
+
+impl<T, A: Allocator> Vec<T, A> {
+ /// Constructs a new, empty `Vec<T, A>`.
+ ///
+ /// The vector will not allocate until elements are pushed onto it.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// #![feature(allocator_api)]
+ ///
+ /// use std::alloc::System;
+ ///
+ /// # #[allow(unused_mut)]
+ /// let mut vec: Vec<i32, _> = Vec::new_in(System);
+ /// ```
+ #[inline]
+ #[unstable(feature = "allocator_api", issue = "32838")]
+ pub const fn new_in(alloc: A) -> Self {
+ Vec { buf: RawVec::new_in(alloc), len: 0 }
+ }
+
+ /// Constructs a new, empty `Vec<T, A>` with the specified capacity with the provided
+ /// allocator.
+ ///
+ /// The vector will be able to hold exactly `capacity` elements without
+ /// reallocating. If `capacity` is 0, the vector will not allocate.
+ ///
+ /// It is important to note that although the returned vector has the
+ /// *capacity* specified, the vector will have a zero *length*. For an
+ /// explanation of the difference between length and capacity, see
+ /// *[Capacity and reallocation]*.
+ ///
+ /// [Capacity and reallocation]: #capacity-and-reallocation
+ ///
+ /// # Panics
+ ///
+ /// Panics if the new capacity exceeds `isize::MAX` bytes.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// #![feature(allocator_api)]
+ ///
+ /// use std::alloc::System;
+ ///
+ /// let mut vec = Vec::with_capacity_in(10, System);
+ ///
+ /// // The vector contains no items, even though it has capacity for more
+ /// assert_eq!(vec.len(), 0);
+ /// assert_eq!(vec.capacity(), 10);
+ ///
+ /// // These are all done without reallocating...
+ /// for i in 0..10 {
+ /// vec.push(i);
+ /// }
+ /// assert_eq!(vec.len(), 10);
+ /// assert_eq!(vec.capacity(), 10);
+ ///
+ /// // ...but this may make the vector reallocate
+ /// vec.push(11);
+ /// assert_eq!(vec.len(), 11);
+ /// assert!(vec.capacity() >= 11);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]
+ #[inline]
+ #[unstable(feature = "allocator_api", issue = "32838")]
+ pub fn with_capacity_in(capacity: usize, alloc: A) -> Self {
+ Vec { buf: RawVec::with_capacity_in(capacity, alloc), len: 0 }
+ }
+
+ /// Creates a `Vec<T, A>` directly from the raw components of another vector.
+ ///
+ /// # Safety
+ ///
+ /// This is highly unsafe, due to the number of invariants that aren't
+ /// checked:
+ ///
+ /// * `ptr` needs to have been previously allocated via [`String`]/`Vec<T>`
+ /// (at least, it's highly likely to be incorrect if it wasn't).
+ /// * `T` needs to have the same size and alignment as what `ptr` was allocated with.
+ /// (`T` having a less strict alignment is not sufficient, the alignment really
+ /// needs to be equal to satisfy the [`dealloc`] requirement that memory must be
+ /// allocated and deallocated with the same layout.)
+ /// * `length` needs to be less than or equal to `capacity`.
+ /// * `capacity` needs to be the capacity that the pointer was allocated with.
+ ///
+ /// Violating these may cause problems like corrupting the allocator's
+ /// internal data structures. For example it is **not** safe
+ /// to build a `Vec<u8>` from a pointer to a C `char` array with length `size_t`.
+ /// It's also not safe to build one from a `Vec<u16>` and its length, because
+ /// the allocator cares about the alignment, and these two types have different
+ /// alignments. The buffer was allocated with alignment 2 (for `u16`), but after
+ /// turning it into a `Vec<u8>` it'll be deallocated with alignment 1.
+ ///
+ /// The ownership of `ptr` is effectively transferred to the
+ /// `Vec<T>` which may then deallocate, reallocate or change the
+ /// contents of memory pointed to by the pointer at will. Ensure
+ /// that nothing else uses the pointer after calling this
+ /// function.
+ ///
+ /// [`String`]: crate::string::String
+ /// [`dealloc`]: crate::alloc::GlobalAlloc::dealloc
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// #![feature(allocator_api)]
+ ///
+ /// use std::alloc::System;
+ ///
+ /// use std::ptr;
+ /// use std::mem;
+ ///
+ /// let mut v = Vec::with_capacity_in(3, System);
+ /// v.push(1);
+ /// v.push(2);
+ /// v.push(3);
+ ///
+ // FIXME Update this when vec_into_raw_parts is stabilized
+ /// // Prevent running `v`'s destructor so we are in complete control
+ /// // of the allocation.
+ /// let mut v = mem::ManuallyDrop::new(v);
+ ///
+ /// // Pull out the various important pieces of information about `v`
+ /// let p = v.as_mut_ptr();
+ /// let len = v.len();
+ /// let cap = v.capacity();
+ /// let alloc = v.allocator();
+ ///
+ /// unsafe {
+ /// // Overwrite memory with 4, 5, 6
+ /// for i in 0..len as isize {
+ /// ptr::write(p.offset(i), 4 + i);
+ /// }
+ ///
+ /// // Put everything back together into a Vec
+ /// let rebuilt = Vec::from_raw_parts_in(p, len, cap, alloc.clone());
+ /// assert_eq!(rebuilt, [4, 5, 6]);
+ /// }
+ /// ```
+ #[inline]
+ #[unstable(feature = "allocator_api", issue = "32838")]
+ pub unsafe fn from_raw_parts_in(ptr: *mut T, length: usize, capacity: usize, alloc: A) -> Self {
+ unsafe { Vec { buf: RawVec::from_raw_parts_in(ptr, capacity, alloc), len: length } }
+ }
+
+ /// Decomposes a `Vec<T>` into its raw components.
+ ///
+ /// Returns the raw pointer to the underlying data, the length of
+ /// the vector (in elements), and the allocated capacity of the
+ /// data (in elements). These are the same arguments in the same
+ /// order as the arguments to [`from_raw_parts`].
+ ///
+ /// After calling this function, the caller is responsible for the
+ /// memory previously managed by the `Vec`. The only way to do
+ /// this is to convert the raw pointer, length, and capacity back
+ /// into a `Vec` with the [`from_raw_parts`] function, allowing
+ /// the destructor to perform the cleanup.
+ ///
+ /// [`from_raw_parts`]: Vec::from_raw_parts
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// #![feature(vec_into_raw_parts)]
+ /// let v: Vec<i32> = vec![-1, 0, 1];
+ ///
+ /// let (ptr, len, cap) = v.into_raw_parts();
+ ///
+ /// let rebuilt = unsafe {
+ /// // We can now make changes to the components, such as
+ /// // transmuting the raw pointer to a compatible type.
+ /// let ptr = ptr as *mut u32;
+ ///
+ /// Vec::from_raw_parts(ptr, len, cap)
+ /// };
+ /// assert_eq!(rebuilt, [4294967295, 0, 1]);
+ /// ```
+ #[unstable(feature = "vec_into_raw_parts", reason = "new API", issue = "65816")]
+ pub fn into_raw_parts(self) -> (*mut T, usize, usize) {
+ let mut me = ManuallyDrop::new(self);
+ (me.as_mut_ptr(), me.len(), me.capacity())
+ }
+
+ /// Decomposes a `Vec<T>` into its raw components.
+ ///
+ /// Returns the raw pointer to the underlying data, the length of the vector (in elements),
+ /// the allocated capacity of the data (in elements), and the allocator. These are the same
+ /// arguments in the same order as the arguments to [`from_raw_parts_in`].
+ ///
+ /// After calling this function, the caller is responsible for the
+ /// memory previously managed by the `Vec`. The only way to do
+ /// this is to convert the raw pointer, length, and capacity back
+ /// into a `Vec` with the [`from_raw_parts_in`] function, allowing
+ /// the destructor to perform the cleanup.
+ ///
+ /// [`from_raw_parts_in`]: Vec::from_raw_parts_in
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// #![feature(allocator_api, vec_into_raw_parts)]
+ ///
+ /// use std::alloc::System;
+ ///
+ /// let mut v: Vec<i32, System> = Vec::new_in(System);
+ /// v.push(-1);
+ /// v.push(0);
+ /// v.push(1);
+ ///
+ /// let (ptr, len, cap, alloc) = v.into_raw_parts_with_alloc();
+ ///
+ /// let rebuilt = unsafe {
+ /// // We can now make changes to the components, such as
+ /// // transmuting the raw pointer to a compatible type.
+ /// let ptr = ptr as *mut u32;
+ ///
+ /// Vec::from_raw_parts_in(ptr, len, cap, alloc)
+ /// };
+ /// assert_eq!(rebuilt, [4294967295, 0, 1]);
+ /// ```
+ #[unstable(feature = "allocator_api", issue = "32838")]
+ // #[unstable(feature = "vec_into_raw_parts", reason = "new API", issue = "65816")]
+ pub fn into_raw_parts_with_alloc(self) -> (*mut T, usize, usize, A) {
+ let mut me = ManuallyDrop::new(self);
+ let len = me.len();
+ let capacity = me.capacity();
+ let ptr = me.as_mut_ptr();
+ let alloc = unsafe { ptr::read(me.allocator()) };
+ (ptr, len, capacity, alloc)
+ }
+
+ /// Returns the number of elements the vector can hold without
+ /// reallocating.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let vec: Vec<i32> = Vec::with_capacity(10);
+ /// assert_eq!(vec.capacity(), 10);
+ /// ```
+ #[inline]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn capacity(&self) -> usize {
+ self.buf.capacity()
+ }
+
+ /// Reserves capacity for at least `additional` more elements to be inserted
+ /// in the given `Vec<T>`. The collection may reserve more space to avoid
+ /// frequent reallocations. After calling `reserve`, capacity will be
+ /// greater than or equal to `self.len() + additional`. Does nothing if
+ /// capacity is already sufficient.
+ ///
+ /// # Panics
+ ///
+ /// Panics if the new capacity exceeds `isize::MAX` bytes.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let mut vec = vec![1];
+ /// vec.reserve(10);
+ /// assert!(vec.capacity() >= 11);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn reserve(&mut self, additional: usize) {
+ self.buf.reserve(self.len, additional);
+ }
+
+ /// Reserves the minimum capacity for exactly `additional` more elements to
+ /// be inserted in the given `Vec<T>`. After calling `reserve_exact`,
+ /// capacity will be greater than or equal to `self.len() + additional`.
+ /// Does nothing if the capacity is already sufficient.
+ ///
+ /// Note that the allocator may give the collection more space than it
+ /// requests. Therefore, capacity can not be relied upon to be precisely
+ /// minimal. Prefer [`reserve`] if future insertions are expected.
+ ///
+ /// [`reserve`]: Vec::reserve
+ ///
+ /// # Panics
+ ///
+ /// Panics if the new capacity exceeds `isize::MAX` bytes.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let mut vec = vec![1];
+ /// vec.reserve_exact(10);
+ /// assert!(vec.capacity() >= 11);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn reserve_exact(&mut self, additional: usize) {
+ self.buf.reserve_exact(self.len, additional);
+ }
+
+ /// Tries to reserve capacity for at least `additional` more elements to be inserted
+ /// in the given `Vec<T>`. The collection may reserve more space to avoid
+ /// frequent reallocations. After calling `try_reserve`, capacity will be
+ /// greater than or equal to `self.len() + additional`. Does nothing if
+ /// capacity is already sufficient.
+ ///
+ /// # Errors
+ ///
+ /// If the capacity overflows, or the allocator reports a failure, then an error
+ /// is returned.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use std::collections::TryReserveError;
+ ///
+ /// fn process_data(data: &[u32]) -> Result<Vec<u32>, TryReserveError> {
+ /// let mut output = Vec::new();
+ ///
+ /// // Pre-reserve the memory, exiting if we can't
+ /// output.try_reserve(data.len())?;
+ ///
+ /// // Now we know this can't OOM in the middle of our complex work
+ /// output.extend(data.iter().map(|&val| {
+ /// val * 2 + 5 // very complicated
+ /// }));
+ ///
+ /// Ok(output)
+ /// }
+ /// # process_data(&[1, 2, 3]).expect("why is the test harness OOMing on 12 bytes?");
+ /// ```
+ #[stable(feature = "try_reserve", since = "1.57.0")]
+ pub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError> {
+ self.buf.try_reserve(self.len, additional)
+ }
+
+ /// Tries to reserve the minimum capacity for exactly `additional`
+ /// elements to be inserted in the given `Vec<T>`. After calling
+ /// `try_reserve_exact`, capacity will be greater than or equal to
+ /// `self.len() + additional` if it returns `Ok(())`.
+ /// Does nothing if the capacity is already sufficient.
+ ///
+ /// Note that the allocator may give the collection more space than it
+ /// requests. Therefore, capacity can not be relied upon to be precisely
+ /// minimal. Prefer [`try_reserve`] if future insertions are expected.
+ ///
+ /// [`try_reserve`]: Vec::try_reserve
+ ///
+ /// # Errors
+ ///
+ /// If the capacity overflows, or the allocator reports a failure, then an error
+ /// is returned.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use std::collections::TryReserveError;
+ ///
+ /// fn process_data(data: &[u32]) -> Result<Vec<u32>, TryReserveError> {
+ /// let mut output = Vec::new();
+ ///
+ /// // Pre-reserve the memory, exiting if we can't
+ /// output.try_reserve_exact(data.len())?;
+ ///
+ /// // Now we know this can't OOM in the middle of our complex work
+ /// output.extend(data.iter().map(|&val| {
+ /// val * 2 + 5 // very complicated
+ /// }));
+ ///
+ /// Ok(output)
+ /// }
+ /// # process_data(&[1, 2, 3]).expect("why is the test harness OOMing on 12 bytes?");
+ /// ```
+ #[stable(feature = "try_reserve", since = "1.57.0")]
+ pub fn try_reserve_exact(&mut self, additional: usize) -> Result<(), TryReserveError> {
+ self.buf.try_reserve_exact(self.len, additional)
+ }
+
+ /// Shrinks the capacity of the vector as much as possible.
+ ///
+ /// It will drop down as close as possible to the length but the allocator
+ /// may still inform the vector that there is space for a few more elements.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let mut vec = Vec::with_capacity(10);
+ /// vec.extend([1, 2, 3]);
+ /// assert_eq!(vec.capacity(), 10);
+ /// vec.shrink_to_fit();
+ /// assert!(vec.capacity() >= 3);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn shrink_to_fit(&mut self) {
+ // The capacity is never less than the length, and there's nothing to do when
+ // they are equal, so we can avoid the panic case in `RawVec::shrink_to_fit`
+ // by only calling it with a greater capacity.
+ if self.capacity() > self.len {
+ self.buf.shrink_to_fit(self.len);
+ }
+ }
+
+ /// Shrinks the capacity of the vector with a lower bound.
+ ///
+ /// The capacity will remain at least as large as both the length
+ /// and the supplied value.
+ ///
+ /// If the current capacity is less than the lower limit, this is a no-op.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let mut vec = Vec::with_capacity(10);
+ /// vec.extend([1, 2, 3]);
+ /// assert_eq!(vec.capacity(), 10);
+ /// vec.shrink_to(4);
+ /// assert!(vec.capacity() >= 4);
+ /// vec.shrink_to(0);
+ /// assert!(vec.capacity() >= 3);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]
+ #[stable(feature = "shrink_to", since = "1.56.0")]
+ pub fn shrink_to(&mut self, min_capacity: usize) {
+ if self.capacity() > min_capacity {
+ self.buf.shrink_to_fit(cmp::max(self.len, min_capacity));
+ }
+ }
+
+ /// Converts the vector into [`Box<[T]>`][owned slice].
+ ///
+ /// Note that this will drop any excess capacity.
+ ///
+ /// [owned slice]: Box
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// let v = vec![1, 2, 3];
+ ///
+ /// let slice = v.into_boxed_slice();
+ /// ```
+ ///
+ /// Any excess capacity is removed:
+ ///
+ /// ```
+ /// let mut vec = Vec::with_capacity(10);
+ /// vec.extend([1, 2, 3]);
+ ///
+ /// assert_eq!(vec.capacity(), 10);
+ /// let slice = vec.into_boxed_slice();
+ /// assert_eq!(slice.into_vec().capacity(), 3);
+ /// ```
+ #[cfg(not(no_global_oom_handling))]